Vampire: The masquerade Bloodlines 2

There was a great article about the game over at Rock Paper Shotgun a while ago:

http://www.rockpapershotgun.com/2009/02/11/forever-young-the-tragedy-of-bloodlines/

Forever Young, The Tragedy Of BloodlinesWritten by Jim Rossignol on February 11, 2009 at 11:54 am.


There’s a bittersweet flavour to playing Bloodlines. It’s not because of the vampiric moodiness and the twilight tales that it tells, nor the real-world tragedy of its costly development finally undoing brave development studio, Troika. No, the sense of sorrow comes from the realisation that there’s nothing like this on the horizon. The idea is begged: why should there be so few games like this? Oh right, because it’s so very hard to do.

Bloodlines - a clever, multi-faceted RPG - is a rare animal. Even under the blazing light of Fallout 3’s recent release, there’s a sense that we’ve not yet reached our promised land of games that do more, games that do worlds, games that do people. Bloodlines points the way to those games. Indeed, there’s a sense that these games might just be becoming a myth. Like the plight of an animal species on the verge of extinction, the lack of games comparable to Bloodlines is one of the great tragedies of our time.

Our plight is this: if your great pleasure is hybrid action-oriented first-person role-playing games, with nuanced, open-plan stories filled with interesting characters, then your fantasy life is necessarily stunted. You have very few options. Games that offer a personal experience of worlds that we could never otherwise access outside of film and literature are rare. Ultra-violent warmonger, battlefield overseer, even sneaky thief man - these are all catered for in some way. But other, wider ideas are harder to come by. What, indeed, would it be like to live life as a 1950s private detective, or an FBI agent, or a nano-tech enhanced super agent of the near future, or a vampire?

Not many games bother with such wide open scope. Bloodlines does. And it does what a select few videogames have articulated: giving us sudden, direct access to something wonderful and alien. But it’s drama, and pseudo-social, as much as it is videogame action. It is filled with brilliant artificial people. Bloodlines allows us - like a participant in some larger soap opera - to make decisions about what might happen to those individuals. In this case, it’s always something wonderfully dark. Bloodlines manages to be funny, humane (if not human), brutal, horrifying, and thrilling, all at once. Its vampires are larger than life and yet nevertheless alive. Their twisted traits come tumbling out in excellent dialogue and strange quests. It is heavy on heavy themes, ideas that might otherwise pervert the purity of any other action game. Seduction, sedition, schizophrenia, propaganda, pornography, purgatory: these thematic notions are the lifeblood of vampire fiction, and they’re essential what’s going on in here. The struggle between the vampire castes is at once noble and despicable, and picking your route between its pitfalls is a delight. Ultimately, though, this is about exploration: about seeing something out of the ordinary. Toxic tourism in vampiric clubland.



Bloodlines is something like an action soap-opera. I truly wish I could say that of more games. So few games have attempted to access this most natural of game approaches: analogy of the real world, with conversation and violence intermingled, rather than simply delivering uninterrupted carnage, or endless management. These ‘immersive sim’ games are tough to make, granted, but when you play something like Bloodlines they also feel like they’re the games we deserve. Game developers often talk about the strange sense of entitlement that gamers seem to bring to their hobby, but when you taste games like this, it becomes entirely understandable. To be to be stealthy or stabby, seductive or violent, well, it’s almost like the game is spoiling us with options. After ten hours in Bloodlines you’re struck by the nagging concern: why aren’t other studios reaching for the stars like this? Even Bioshock and Stalker seem vapid in their shooter-obsessions.

Of course, it’s a matter of complexity. To make a game like Bloodlines is a task of terrifying scale. It’s one thing to make a game about running around putting bullets into people, and quite another to make it the tale of a weak young vampire who can talk to almost anyone in a series of thriving city hubs, travelling back and forth between them amid of a web of quests that range from simple puzzle solving, through the seduction of innocent human victims, to the brawling battles with rival monsters. To make this, you really have to know what you’re doing. And therein lies the crux of the matter, the black heart inside the game: the crucial problem with Bloodlines was its complete and utter brokenness on release. Troika had tried to reach the highest peaks of game design, and faltered, and then fallen. My first journey through this glitchy underworld left my character stranded in a sewer pipe. I never did get any further and, savegame deleted, his weird adventure game to a permanent end. Getting past that point months later sent me trudging into endgame of horrifying hack-and-slash tedium, where nothing of the early game intricacy remained to give us respite from the melee. Even if you didn’t get that far, a sojourn with Bloodlines exposed you to animation failures, spelling mistakes, and all other kinds of design splatter. This was not a finished game. Bloodlines, despite all its riches, was incomplete.

Ultimately the lamentable collapse of the final act of the game cannot be fixed without money and studio expertise, but many of the other problems have been dealt with. I’ve played through now with the community patch, and dozens of problems have been fixed. Dialogue trees have been trimmed and punctuated, animations have been been altered and replaced, bugs have been uncovered and squished beneath a fashionable gothic boot heel. Hell, the original boxed version of the game had glitches in the opening cutscene. Those have been mended. Bloodlines is so very far from perfect, but it is perfectly far from almost any other game we could pick up and play today. If you’ve not sunk teeth into it, then I fear you’re truly missing out.

A shorter version of this article first appeared in PC Gamer UK.
 
LOVED this game. It can be a little slow from time to time, but I guess that's to be expected of an RPG. My only criticism would be that the graphics are pretty bad even for when it came out, and it manages to literally rape the source engine.
 
LOVED this game. It can be a little slow from time to time, but I guess that's to be expected of an RPG. My only criticism would be that the graphics are pretty bad even for when it came out, and it manages to literally rape the source engine.

It was the first released source engine game iirc, and was pretty much on par with others games eye candy at the time. Should run fine on todays hardware.
 
It's my best game of all time, Just make sure you download wesps unofficial patch for it or you may have some issues...The game was rather unfinished and unpolished when released. I really cannot recommend the game enough though, its staggering good! get! get! get! get!
 
It's my best game of all time, Just make sure you download wesps unofficial patch for it or you may have some issues...The game was rather unfinished and unpolished when released. I really cannot recommend the game enough though, its staggering good! get! get! get! get!

Everywhere I look its out of stock. I find buying games off steam a bit tricky since it never seems to like what I key in for 'state' and I think there's another entry that it wasn't happy with.
 
Started playing this yesterday with the unofficial 6.4 patch, seems a good game so far. The dialogue is top notch and I like this sort of game where you have multiple quests active at any given time.

Performance seemed a bit off in places until I set shadows to simple and used mat_waterdebug 2, which boosted by fps from 30 to 40, and 40 to 65 respectively while on the beach. Now it runs over 50fps all the time with 16xQ Supersampling AA 16x AF etc. Graphically it looks fairly mediocre for a DX9 game, certainly not in the same league as say HL2 Cinematic mod which runs on the same engine. Still perfectly playable though and the outdoor areas generally look OK, it's more indoors where things are a bit bland and make it look more like a DX7/8 title. I like the warping glass effect on windows however.

While I know it was notorious for being a buggy game on release, I'm amazed there's still a really obvious/basic bug where doors are concerned, you have to always pause before walking through a doorway after opening the doors, otherwise you can get stuck in between them if you rush through before they are fully open :(

Still in Santa Monica at the moment, looking forward to seeing how the game plays out.
 
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I bought this back when it came out on Steam but never got round to playing it :o

Does installing the unofficial patches throw up any issues with Steam? Also, apart from the community patches are there any other recommended patches such as high def texture packs and the like?
 
Just got finished playing through as a Gangrel with the 6.4 patch. It's left an even bigger gaping hole then The Witcher EE did, which is a good thing, I suppose. I gave up on it early on it's release, didn't run well and it was buggy. But this is exactly the kind of game there isn't enough of. I would rate it alongside the greats in action/rpgs. I'm going to play through it again in a month or two as malkavian.

For those interested and nerdy enough, you can get a Dead Kennedys female gangrel skin, and a hi-res Motorhead waistcoat for Jack. :o
 
Performance seemed a bit off in places until I set shadows to simple and used mat_waterdebug 2, which boosted by fps from 30 to 40, and 40 to 65 respectively while on the beach. Now it runs over 50fps all the time with 16xQ Supersampling AA 16x AF etc. Graphically it looks fairly mediocre for a DX9 game, certainly not in the same league as say HL2 Cinematic mod which runs on the same engine. Still perfectly playable though and the outdoor areas generally look OK, it's more indoors where things are a bit bland and make it look more like a DX7/8 title. I like the warping glass effect on windows however.

The graphics may not be that great but it still has one of the best character animations. They smile, sneer, cry, right in front of you, why we still have loads of games with wooden marionettes is bemusing.
 
It's my best game of all time, Just make sure you download wesps unofficial patch for it or you may have some issues...The game was rather unfinished and unpolished when released. I really cannot recommend the game enough though, its staggering good! get! get! get! get!

I fully agree - a much overlooked and brilliant Deus-Ex-a-like, with cleverly interwoven storylines, RPG elements and a hint of vampiric boobies. Everyone likes vampiric boobies.
 
Yes I forgot to mention, the character animations are very impressive, raised eyebrows etc. Also has the most realistic nightclub dancing I've ever seen.
 
VTM:B is such a great game - i always envy those that are playing for the first time - its my favourite RPG game and up there with SS2 and Deus Ex.

If only more games were aimed so specifically at adults - its seemy and sleazy in all the right places.

If only the developers had had more time...

edit: oh and how could i forget Velvet Velour
 
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Redemption was better imo tho only made it up to modern day in that game still was good tho till then. In bloodlines i dont think i made it to 2nd city.
 
If only more games were aimed so specifically at adults

I don't think adults were a factor making Bloodlines. It was a time when more resonsibility was given to the individual. Back in the days when we could run over religious minorities. It's just a symptom of being old. Gaming, PC and otherwise is completely stifled.
 
Give it a month or two, it usually goes in the Steam sales around Halloween. I daresay it will be accompanied by The Graveyard this year! :D
 
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