[Video] The Third & The Seventh

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Hi all,

Came across this absolutely stunning *fully 3D rendered* (<<- you'll see why this is emphasised when you watch it) video earlier, and thought you guys would appreciate it :). It's quite long but well worth a watch all the way through.

Linky

Also if you're interested, just above it in the more videos box he also did a short video showing how some of the scenes are composited.

I think it's absolutely incredible both technologically and aesthetically, I'm inspired to go take photos now! (Much easier than learning to make renders like that)

Scott.
 
Was about to post this. It's really incredible isn't it. The creator does say this though:

"Well, there are several questions i've been asked for...

-I think i must make it clear. There are a few non-CG elements in the shortfilm: photographer (shot on greenscreen), pigeons, timelapsed growing flowers, flying airplane and sky backgrounds.

-It was ALL rendered on an i7 920 and a QX6850 -very low budget :( - "
 
Really, really, really nice work! Very inspirational, and makes me want to load up 3D Studio Max again. Not that I ever was that good. If he has that in his showreel he should walk any job interview.
 
Really, really, really nice work! Very inspirational, and makes me want to load up 3D Studio Max again. Not that I ever was that good. If he has that in his showreel he should walk any job interview.

The modelling in pretty simplistic really. The awesome factor is in the shaders and lighting but I feel a lot of the lighting seems to have been done in After Effects and then composited very well.

Can't take anything away from it though, the end product is stunning.
 
The modelling in pretty simplistic really. The awesome factor is in the shaders and lighting but I feel a lot of the lighting seems to have been done in After Effects and then composited very well.

Can't take anything away from it though, the end product is stunning.

I realise that some of the modelling isn't too complex, but the texture work, particle work, lighting and animation is really nice. For example the section with the house in the forest, he hand animated the trees blowing in the wind using controllers. Each element may not be really complex, but as you say it has been combined to great effect. Having done a computer animation degree, I know how much work must have gone in to it.
 
I realise that some of the modelling isn't too complex, but the texture work, particle work, lighting and animation is really nice. For example the section with the house in the forest, he hand animated the trees blowing in the wind using controllers. Each element may not be really complex, but as you say it has been combined to great effect. Having done a computer animation degree, I know how much work must have gone in to it.

Would love to do such a degree, I did a web and multimedia course which I quit half way through :(

Dabbled around in Max for a long time but never really done anything with it. Done lots of reading and follow a lot of work in progress threads around the net.

It's really easy to get a crap render of a still, never mind when you get into animation. I suppose you concentrated more on the rigging side of things?
 
Would love to do such a degree, I did a web and multimedia course which I quit half way through :(

Dabbled around in Max for a long time but never really done anything with it. Done lots of reading and follow a lot of work in progress threads around the net.

It's really easy to get a crap render of a still, never mind when you get into animation. I suppose you concentrated more on the rigging side of things?

The degree covered everything from the history of animation, concept drawing, storyboarding, scriptwriting, hand drawn animation *shudders*, 2D animation, modelling, texturing, rigging, animation, lighting etc etc. I preferred the modelling and texturing side of things. Rigging and animation was definitely my weak spot though, especially character rigging.

I haven't used my animation skills for years, except to model, texture and animate some doves for a projection I needed at work. And surprisingly my skills were better after not having done it for years than they were when I left uni. Maybe it took 4 years or so for the knowledge to settle in my head, lol. I should maybe pick it up again, especially as there now seems to be some really cool renderers out there (And computers to handle it. No more waiting 3 full days to render a short clip!) But it just takes so much time.
 
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