At first yes as PowerVR where the ones that pioneered FSAA and pioneered free FSAA and for a while had a monopoly. Its just some 3DFX fans like to forget that and credit 3DFX with coming up with FSAA.So power vr had a monopoly on anti aliasing did they? Was wondering how long it would take before you appeared out of thin air to spout that line.
I do miss those days in a way. New Graphics Cards where far more interesting back then with the rapid pace of deployment. Who else got excited about Bump Mapping and done in hardware? (Matrox get the credit for that one) I still have found memory's of SGL/Glide with the first 3D games like Pod, MechWarrior, Ultimate Race, Unreal e.c.t EDIT: Until Ray Tracing came along I thought modern day GPU's had got a little boring in comparison.


How are they useless if people are making older builds with hardware of the time to play games of the time?