• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

Voodoo 5 6000 remade

So power vr had a monopoly on anti aliasing did they? Was wondering how long it would take before you appeared out of thin air to spout that line.
At first yes as PowerVR where the ones that pioneered FSAA and pioneered free FSAA and for a while had a monopoly. Its just some 3DFX fans like to forget that and credit 3DFX with coming up with FSAA.

I do miss those days in a way. New Graphics Cards where far more interesting back then with the rapid pace of deployment. Who else got excited about Bump Mapping and done in hardware? (Matrox get the credit for that one) I still have found memory's of SGL/Glide with the first 3D games like Pod, MechWarrior, Ultimate Race, Unreal e.c.t EDIT: Until Ray Tracing came along I thought modern day GPU's had got a little boring in comparison.
 
At first yes as PowerVR where the ones that pioneered FSAA and pioneered free FSAA and for a while had a monopoly. Its just some 3DFX fans like to forget that and credit 3DFX with coming up with FSAA.

Probably because it worked better teamed with sli, 2x the grunt to help soak up the performance hit. As for anti aliasing itself i don't ever recall seeing anything saying that any one company invented it. Different companies came up with different methods yes but i think the tech itself was floating about for a while before it got used.
 
I bet everyone played this :D:D:D


Yep. One of the things I still remember is that GTA was one of the very few games that could run at 800x600 on a Voodoo1 (DOS glide), nearly all games topped out at 640x480 on that card.

At the time 32 bit colour introduced a performance penalty so 3dfx held off on supporting it until later, i think they had 24 bit colour support which was meant to be close to 32 bit in looks but less of a performance impact, the voodoo 3 series (avenger) used this method. The napalm series (voodoo 4500 and 5500) afaik did support 32 bit colour.
IIRC they didn't actually support 24bit, they had some algorithm / marketing campaign (which I had no reason to distrust) about making their 16bit look equivalent to "effective 22bit". That's not a typo, 22bit.

What I always remembered about 3DFX was they went for high speed but poor image quality. (poor compared to other GPU's not poor overall)
Yep I remember upgrading to a gf2mx and being disappointed that it was only about 20% faster in Quake3 than my voodoo3 when using tuned settings. Overall it was significantly more powerful (I would guess 50%+, probably 100%+ at high resolution etc) and could run 32bit colour etc but 3dfx was pretty good bang for buck when it came to raw framerate on low settings.
 
I started out with a 6mb Voodoo Rush as my first 3D card (2mb 2D and 4mb 3D). TBH It was rubbish and had loads of comparability issues but I went to the Voodoo 3 2000 PCI 16mb and it was great and followed that up with the Power VR Kyro 2 4500 AGP, good to see that card getting some love in this thread, wish it had more driver updates.
 
https://hothardware.com/news/3dfx-voodoo-5-6000-recreated-by-enthusiast-vsa-100

g61WDK5.jpg


Impressive to say the least, he reverse engineered an original voodoo 5 6000 and came up with a newer design for it, apparently the vsa 100 chips are still readily available for sale as well.

does it do rayvtracing 60fps?
 
If i remember right the voodoo card colour was only 16 bit where Nvidia cards were 32-bit
and then there was a big thing about nvidia GPU's supporting T&L (think T&L what it was called)

Yes I remember playing Half Life after swapping out from a 16-bit Voodoo Banshee to a 32-bit TNT2 Ultra & staring in awe at Barney's shiny helmet.
 
That's some obscure nostalgia to imitate an old circuit board.

Improved on it if anything, solid state capacitors etc.


These old cards should stay in the past where they belong. They are useless in this day and age.


Buzz Killington has arrived..:rolleyes: How are they useless if people are making older builds with hardware of the time to play games of the time?
 
Still have my Voodoo 5 5500 & it still works as does my Voodoo2 SLI PC :p;)

Fun fact Nvidia drivers USED to contain the exact same code to run Glide 3D FX games after they bought them..not so sure about nowadays though!
 
These old cards should stay in the past where they belong. They are useless in this day and age.
Not useless if you are into retro gaming. A lot of old games work better with old 3dcards over modern GPU's. I still keep an old PC unit and old PowerVR and 3DFX cards for the SGL and Glide games. My favorite racing game of all time is still POD running SGL or Glide. Same for Unreal if you want to go back and play it the SGL and Glide versions are way better then DirectX.

I know I often come across as anti 3DFX but there is a place for the old 3DFX cards. Without 3DFX or PowerVR you have to fall back to DirectX and for retro gaming DirectX is often unstable and much worse graphics over 3DFX or PowerVR's versions.
 
Back
Top Bottom