Soldato
- Joined
- 27 Feb 2012
- Posts
- 6,586
Lol 
Matt, where have you gone?

Matt, where have you gone?
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Found the quote:
I guess you don't understand how it works. None of those graphs show the minimums so unless you read it via the translate you wouldn't know if the limit was exceeded or not. Have a read.
http://www.legitreviews.com/nvidia-g...ra-hd_130055/6
Quote:
The AMD Radeon R9 290X doesn’t have the best average clock speed, but it should be noted that the card never fully stalled when running with these aggressive image quality settings. The EVGA GeForce GTX 780 Ti SC ran the benchmark great except for one spot near the start of the benchmark run where more than 3GB of frame buffer was being used and the card fell on its face and the game froze for a full two seconds.
If you read the sweclockers review it sounds like something that occurs, the performance loss, the longer you play. Picking it up to play for a few minutes might not be enough. Plus the fact hes using four gpu's might skew the results somehow. This is why they cannot be taken as gospel. You either match it up like for like or don't bother. Its pretty easy to run the same test with the same cards, if you want. Doesn't matter how you think performance will show itself when vram runs out. Multiple sites are saying it shows itself as a performance drop (much lower minimums than 3gb+ cards Sweclocks+HardOCP) and others are saying it presents itself as stuttering (HARDOCP+PCPER). Only you or Greg are saying the only way it shows itself is you drop down to single digit fps. As neither of you are able to test a 2gb card now, maybe things have changed somewhat regarding the way it works thanks to driver/OS improvements, faster DRAM and faster SSD pagefiles. If it was one site saying it fair enough, but too many decent sites are singing the same tune now.
I ran out of VRAM frequently on Skyrim with my 770 2Gb. The game would crawl and stutter very frequently. Pauses of 0.5 sec or so. It was the reasoning behind me getting my first 780.
It's probably similar in other games, but it's difficult to break 3 at 1080p. Might have more of a problem when I get my 1440p monitor.
I tanked as soon as exceeding to be honest. Plenty of system RAM and an SSD. Obviously it's hard to test on 7900 as 3GB is a bugger to exceed.
I did exceed once in Skyrim with a ridiculous amount of mods on my 7950 and it was the same thing... make of that what you will.
No problems with reading around but it's important to not draw conclusions based on anecdotal evidence of people saying this maybe happens, and this happens maybe because of this. I prefer people to say what actually happens in what situation with evidence showing.
Ze famous Vega video illustrates it.![]()
I was also told it doesn't happen straight away, you have to play the games longer than 30 seconds....LOL![]()
SNIP
Interesting quote from another site and probably something you guys know about. News to me though.
"This is actually what normally happens when you run out video memory (hitting a brick wall), it's just that BF3 bucks the trend by dynamically adjusting detail. I kept getting hitching in Clear Sky when I had my gtx260 even though the framerate was fine. when I started monitoring vram usage, it showed my vram was maxed every time I was hitching. I lowered one setting and never got that hitch again because I was using 20-25mb less vram."
I guess hitching could be seen as stutter and if games are lowering settings to compensate then it would make running out of vram different in these games.
OK Matt![]()
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Do you not think that they are clocked at 1250Mhz because for a lot of cards, anything over results in a black screen? And in fact, it still seems that many have that without moving the memory and GPU/memory on stock clocks. It appears the memory clocks are at the max.
What happens when you run out of VRAM will depend a lot from game to game and the nature of the data access i.e. in some games even single digit MB over could bring the game to a shuddering stop and other games can shuffle a few 100 MB in and out with only a bit of an FPS hit - a lot will depend if your paging out to disc and/or how latency sensitive the data required is rather than the bandwidth of the system/memory bus(es).
When it comes to things like this most tech sites seem to be far more knowledgeable than people like you, me or god knows who else with all due respect. So ill tend to give their opinion on this a bit more credit than yours. Not saying yours is completely wrong, in some cases its probably right, but not all. The same as is my opinion on things basically.