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VRAM usage at higher resolutions

Go for the second GTX 670

If you want to see any benchmarks as to what to expect let me know. I use a GTX 690 (about the same performance as GTX 670 sli) and can run some benches for you but they will be @1600p (I don't own a 1440p monitor).

Can't you just set it to 1440p on the 1600p screen? :confused:
 
Hi, ran both benchmarks Valley + Heaven 4 with no AA and 8AA to give you a rough idea of FPS at 1440 with SLi 670.

Valley-
vally_zpsc93c9d50.jpg


Heaven 4-
H4_zps02df497c.jpg
 
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2gb's at 1440/1600.

Old reliable titles are gonna run okay as they always have but what about the new games that come out over the next year? Especially console ports where ram usage can be a lot higher (due to how console memory is supplied) as we've seen with Watchdog's? You'll end up either having to drop settings really low or it'll run really bad. I can't believe people are saying 2gb's will be okay for that res. Especially if your trying to get your rig running nicely for another year or so by adding the second card.
 
Watchdogs is running slow on 3 and 4GB top end cards i dont really think it should be used as a guide atm

Of course it shouldn't, But is it the first of many such ports? The Watchdog's game uses 3.5 gb's at 1080p, The question is why? One theory is that the new gen of console games will use a lot more ram simply because it is available to them on the console.
 
Of course it shouldn't, But is it the first of many such ports? The Watchdog's game uses 3.5 gb's at 1080p, The question is why? One theory is that the new gen of console games will use a lot more ram simply because it is available to them on the console.

If we are to believe WD needs 3.5GB at 1080p and is the tip of the iceburg and future games will need this or more in the near future
Then it wouldnt make sense to buy any card lesser than a 6GB card for higher resolutions, such cards are 6GB 780's/Titans/titan blacks/Titanz /OCUK's 8gb 290x's only ( did i miss any :) )IMO i think most dev's realize to cut out 90%+ of there consumers would be a bad thing

Thanks Geeman :)
 
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If we are to believe WD needs 3.5GB at 1080p and is the tip of the iceburg and future games will need this or more in the near future
Then it wouldnt make sense to buy any card lesser than a 6GB card for higher resolutions, such cards are Titans/titan blacks/Titanz OCUK's 8gb 290x's only ( did i miss any :) )IMO i think most dev's realize to cut out 90%+ of there consumers would be a bad thing

6GB 780's ;)
 
Of course it shouldn't, But is it the first of many such ports? The Watchdog's game uses 3.5 gb's at 1080p, The question is why? One theory is that the new gen of console games will use a lot more ram simply because it is available to them on the console.

But then that is up to the developer to ensure they have coded the game on PC so as to not require such insane levels of VRAM, since only maybe 5% or so of PC gamers currently have access to +3GB of usable VRAM. It is simply lazy programming to say, well the consoles use most of their unified memory architecture so the PC version has the same VRAM requirements, which is basically what Ubisoft have said regarding Watch_Dogs.
 
But then that is up to the developer to ensure they have coded the game on PC so as to not require such insane levels of VRAM, since only maybe 5% or so of PC gamers currently have access to +3GB of usable VRAM. It is simply lazy programming to say, well the consoles use most of their unified memory architecture so the PC version has the same VRAM requirements, which is basically what Ubisoft have said regarding Watch_Dogs.

Your right the answer would be for more effort to be put into the PC version by developers in order to reduce the ram used, But that's the problem can they be trusted to do it. Judging by the quality of work we get I'd say No, not all the time.

Personally I'm selling my 780 Classified that I was going to sli and instead I'll buy a pair of 6gb 780's, that way I know I'm good for a couple of years whether we get more badly optimized ports or not..
 
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