• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

vsync/fps?

its a samsung 226bw(s panel).....1024*768(native is 1680*1050).
it was quite easy to test as i just typed the command in console which takes effect immediately........swing the mouse around a bit and no more tearing.
i didnt change the fps as they are always set to 125 and are displayed on screen
game was based upon the q3 engine.
 
I always have it on, and game on a lcd screen - like the other poster, I hate tearing and ugly framerates that are fast.

Quality for me.

So turn on triple buffering and get the best of both worlds! :)

You will have no tearing, and you will not lose a single frame-per-second, until you get over your monitors refresh rate (at which point the framerate will be capped).
 
triple buffering isnt a trouble free solution either I am affraid.

Why not? Just use D3D overrider and forget about nvidia/ATI implementation issues :)

The only practical drawback is a one-frame input lag. At 50fps+ this is <20ms, which is likely less than the imput lag of your monitor itself (certainly will be if you have a PVA panel). With double-buffer vsync ('standard' vsync) you get "up to" one frame input lag anyway, as well as up to 50% performance hit! Surely that's not a worthwhile tradeoff?!

Read my thread on it that I linked above, if you like.
 
why not, because its not without issues.

There is a reason many games never had the option triple buffer incorporated when opengl was mainstream

Most games I play dont use opengl, and forcing dx to undertake the task isnt without problems.

a) What issues?

b) The reason it was not implemented by default is that, back in the day, the extra uncompressed frame's worth of memory (4-9mb) was a significant cost. These days it is not. But double-buffer has become the default.

c) If you don't actually know what problems there are, and haven't experienced any, how can you say it 'isn't without problems?!'. No-one has reported any problems with TB vsync using D3D overrider...

Sounds to me a bit like you don't want there to be a simple solution :confused: No-one is forcing you to try it, or to like it, but to simply state that "there are problems" without having any idea what these problems are is somewhat illogical.
 
Be interesting to see what issues too.
Unless he made them up of course.

(generally, when one gives the answer "yawn" when asked to state your case, it translates as "Oooops, I have no case".)
 
im running a DGM 24" tft its 60hz panel but in the ATI control panel i can set it to a max of 200hz
so i put it at 100hz,
the game im trying to run in vsync is TF2 at the max fps i can get with vsync on, i have seen the setting to manualy overide the hz of the panel which i did
but what im saying is its locking it at 60hz
for what reason im unsure as its not set at 60hz now?
is it the game?
is it my tft?
or do i need dif sware is all i want to know

Your monitor can only handle a real 60hz which is why your gfx card is locked at 60fps.

Question... Why would you want anything over 60fps anyway? maximum smoothness is achieved a 60fps. Its not as if you are achieving anything more to the visual impact going over?

The only reason you'd ever need to switch off VSYNC is if the game struggles below 60FPS in which case you are causing it to struggle even more as it tries to achieve the same rate OR you are benchmarking for bragging rights.

This is with regards to LCD's, CRT's clearly shimmer at below 72hz, therefore an ideal no is around 100hz with vsync turned off.
 
On my CRT I notice 85Hz has a slight flicker, but 90Hz doesn't. Some people notice even higher Hz.

LCDs don't update in the same way as a CRT: each pixel remains lit at the same brightness until it's time to change. So LCDs don't really flicker like CRTs.

I beg to differ about 60fps being 'maximum smoothness'. 60 is nice.. 90 is better :) That's why I'm in no hurry to get a LCD. (plus the ghosting and lag issues)

You won't benefit from increasing Hz in windows and/or max fps in games, LCDs update at roughly 60-75Hz (16.6-13.3ms) until they come out with a new technology.

How many first person shooter pro-gamers use LCDs? ;)
 
Last edited:
Back
Top Bottom