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Vsync input lag on NVIDIA cards

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15 Jun 2007
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Just a quick tip for anyone who gets the dreaded mouse-lag when vsync/triple buffering a game to 60fps, in the control panel just select:-

Maximum pre-rendered frames and lower the setting (I used 0). I was playing the original Unreal which runs at about 500fps unless I cap it with vsync :D and this is very handy and fixes the problem. Sorry if this is old news but ya know I've seen people mention this problem before and it may help someone out like. :P
 
Just a quick tip for anyone who gets the dreaded mouse-lag when vsync/triple buffering a game to 60fps, in the control panel just select:-

Maximum pre-rendered frames and lower the setting (I used 0). I was playing the original Unreal which runs at about 500fps unless I cap it with vsync :D and this is very handy and fixes the problem. Sorry if this is old news but ya know I've seen people mention this problem before and it may help someone out like. :P

Setting it down to 1 or 2 can help - I usually use 2 with my SLI setup, but in the end VSync at 60Hz is going to have less than ideal input latency with any setup - just some people are more sensitive to it than others. I don't reccomend setting it to 0 as some games can have problems with it - oblivion for instance would randomly stall on a blackscreen when using 0. With a 120Hz TFT I now find I can use 120Hz + VSync in games like eve, etc. but theres still just a slight "drag" on mouse input that puts me off using it with games like MW2.

I get bloody input lag on my deathadder on bc2 does my head in:rolleyes:

Are you using the no drift control firmware?
 
Tryed both drivers and firmware i swap my friend for a microsoft sidewinder and it had no problems as soon as i put the DA back in it was the same must be bc2 tbh
 
I've always felt like the DA was 1 frame behind, for awhile I had a DA and MS WMO 1.1a plugged into my gaming PC to test and the WMO was def. more responsive, shame because the DA sensor's tracking is amazing - I'm now back on the WMO for gaming.
 
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