Warhammer Online

Must admit that I have no interest in Aion at all, seems far too "easternised" for my liking. I know its toned down a little to be more appealing to the western market, but its still got far too much of the eastern thing going on about it for me.

I very much doubt it "WILL" be "THE" alternative to WoW whatsoever. To be honest, if I had a quid for every time I have seen someone spout that line prior (thats the important word) to an MMO release, I would probably have enough money to make my own MMO by now :)

I think it will do ok, will do infinitely better in the eastern market than the western market, but I can see it doing around as well as LOTRO or Guild Wars in the western market. In summary, I think it WILL be AN alternative to WoW (much like any other mmo), but not THE.

Try the game for youself, i was wrong about thinking war/darkfall would be it but this REALLY is it, its immense.
 
Try the game for youself, i was wrong about thinking war/darkfall would be it but this REALLY is it, its immense.

IS it it though? I mean really?

In the world of MMOs , I am seeking something which is as good as UO was. Is Aion that? I very much doubt it.

Does it have even 50% of the features that UO had? If you can tell me that its as good and as well featured and has as much freedom as UO...then I will try it. Then and only then might I start to believe its immense. Otherwise all I see is another level based questing handholding MMO.

I'm willing to keep an open mind on it, and if you can assure me that its as immense as UO in terms of an MMO then I'll give it a go. But from what I have seen and read of Aion, I see very little which makes me think its anywhere near that.

Like I say, I'm sure it will do at least as well as GW and LOTRO in the western market. I'm equally sure it will be an alternative to WoW for many people. Just not 'the' alternative. Part of the trouble though for me is the immaturity of the playerbase on WoW and its increasing growth. I quite enjoyed WoW when I first played it, but as time went on I found myself becoming more and more surrounded by immature idiots, so its not just about the gameplay of an MMO for me. Its also about the community. Aion , generally speaking, I can see getting much the same type of playerbase as WoW. Frankly I cant put up with chucknorris spam, chatchannel warriors, gold selling spam and the like anymore.

So in summary for an MMO to be immense for me, it will require a more mature community base and to at least attempt to be as well featured as UO was.
 
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DAOC is miles better *still* :D

I was solo in Lab last night on Jesmin (my RR7 Melee Hunter on Devon cluster - US servers), got attacked by a mid-RR Alb stealth trio. I owned all three of them, finishing on 5% health and 6K RPs better off - Raaaaaah! /flex :D
 
So in summary for an MMO to be immense for me, it will require a more mature community base and to at least attempt to be as well featured as UO was.

I'm just waiting for something "different". WoW has done the "Quest Grind" and "Dungeon Run" about as good as it can get. Why *isn't* there a new UO?

Whats happening with Darkfall?
 
Why *isn't* there a new UO?

I've wondered this exact question time and time again over the years. The only conclusion I can come to is that the game devs are worried that the MMO players of today simply couldnt handle a UO-like world (which they are probably right about) and think because of that its not a cash cow so have avoided making one.

One thing is for certain, IF anyone does come up with a new UO it wont be a big name company, too risky for them to invest in, it would have to be a smaller company or an indie. Someone not afraid to think outside the box.
 
DAOC is miles better *still* :D

I was solo in Lab last night on Jesmin (my RR7 Melee Hunter on Devon cluster - US servers), got attacked by a mid-RR Alb stealth trio. I owned all three of them, finishing on 5% health and 6K RPs better off - Raaaaaah! /flex :D

Sweet! I've only ever had that sort of fight a couple of times, I'm not that good at combat - always prefered CC/healers. It is an ace feeling though. Do you point at the screen and yell "Bitches" too? :D
 
I've wondered this exact question time and time again over the years. The only conclusion I can come to is that the game devs are worried that the MMO players of today simply couldnt handle a UO-like world (which they are probably right about) and think because of that its not a cash cow so have avoided making one.

One thing is for certain, IF anyone does come up with a new UO it wont be a big name company, too risky for them to invest in, it would have to be a smaller company or an indie. Someone not afraid to think outside the box.

Dare I say it: http://www.mortalonline.com/news


A group of UO fanatics who are trying to recreate it in 3D essentially. I think the way UO worked can be recreated, but the depth of the world with so many items to interact with probably can't yet, graphically it'd be too much for even modern PCs to run.
 
Dare I say it: http://www.mortalonline.com/news


A group of UO fanatics who are trying to recreate it in 3D essentially. I think the way UO worked can be recreated, but the depth of the world with so many items to interact with probably can't yet, graphically it'd be too much for even modern PCs to run.

Yeah MO appears to be attempting to create something akin to UO. Had my eye on it for a bit and am subscribed to their newsletter and registered for Beta. Whether they can pull it off is another matter, but we will see.
 
how did you find the will power to play this game for 4 months?

T1 was actually fantastic fun, I spent most of my months of play playing T1, and re-rolling with various alts. Lots of classes to play.

The lag in RvR...I'm not sure thats even fixable given current broadband setups. Sending/recieving data to/from 100 clients?

I mean, I went back to WoW - which while better than WAR, seems shockingly shallow after the "variations" in play offered through WAR - and their Wintergrasp large-scale PvP is worse than WAR's; while I didn't think it could possible to be worse, it managed it. Teleporting players, massive stutters in game play, just a click-and-hope.


To its credit, WAR had great ideas, with the "Player Quests" and "Any level PvP/RvR" adding some real variation instead of WoW's endless quest grind and twinking PvP. As mentioned, it was just shame it was so badly designed.
 
T1 was actually fantastic fun, I spent most of my months of play playing T1, and re-rolling with various alts. Lots of classes to play.

This. I was a Warhammer altaholic, and couldn't understand what everyone was complaining about, I thought the game was fantastic. Then I took the time to level a toon into the thirties, and then I unsubbed ;)
 
T1 was actually fantastic fun, I spent most of my months of play playing T1, and re-rolling with various alts. Lots of classes to play.

The lag in RvR...I'm not sure thats even fixable given current broadband setups. Sending/recieving data to/from 100 clients?

I mean, I went back to WoW - which while better than WAR, seems shockingly shallow after the "variations" in play offered through WAR - and their Wintergrasp large-scale PvP is worse than WAR's; while I didn't think it could possible to be worse, it managed it. Teleporting players, massive stutters in game play, just a click-and-hope.


To its credit, WAR had great ideas, with the "Player Quests" and "Any level PvP/RvR" adding some real variation instead of WoW's endless quest grind and twinking PvP. As mentioned, it was just shame it was so badly designed.

The main flaw in player quests is that they are empty. lol.

T1 is quite fun i had 11 characters so i spent a fair bit of time in t1 and while beta testing. But seriously that game is going to go no where, they are also now doing changes to daoc where already a vast majority of war players left are from daoc. They will most proably go back and ditch war for good.
 
Sweet! I've only ever had that sort of fight a couple of times, I'm not that good at combat - always prefered CC/healers. It is an ace feeling though. Do you point at the screen and yell "Bitches" too? :D

Yes, I shout in Vent that I have owned them like little n00bs - my fiancee always tells me off - LOL :D
 
This. I was a Warhammer altaholic, and couldn't understand what everyone was complaining about, I thought the game was fantastic. Then I took the time to level a toon into the thirties, and then I unsubbed ;)

I quit about R33, I think. All my other alts stopped at level 11.


PQ's *used* to be popular, when they had the best rewards, and people ignored RvR to grind levels/items through PQ's, which were fun.
But then they revamped RvR awards, which were MASSIVELY better than anything else, so people spent all day in RvR, and ignored PQ's.

The items needed balancing, so PQ's actually gave something useful.
 
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