Warhammer Online

Well the recent re-structuring of city seiges to be 24 vs 24 man instances was just the final nail in the coffin for me. The words 'seige' and '24 man' shouldn't appear in the same sentence. Christ, New Emskrank regularly has larger battles than that going on.

To be honest I think the original design for end game was hugely flawed, and they just don't have the resources to fix it properly now.

Load up the free trial, have a blast in empire tier one. It only goes downhill from there.
 
Coming from DAoC I had high hopes that this game would capture the essense of DAoC with a stronger IP to push the game to the next level. I played this for about 3 months and un-subscribed. Two reasons for this was 1. I had a MSc to do and couldnt commit the time to it and 2. I realised it wasn't going to be as massive as everyone hoped.

Personally the reasons for its rapid decline aree:

1. GOA running EU servers. This was the same arrangement with DAoC and the majority of EU players hated it. Mythic managed to address patch delays (you could wait 3 months for a patch in the EU) but failed to address other issues. Mainly poor customer services systems and more importantly GOA's complete ineptitude with Advertising games.The only advertising I ever saw was in related magazines, no radio, tv, web or poster campaign. Lack of advertising really hurts a game in the long run.

2. Senarios. For me and this is my opinion senarios killed the game for me. Senarios are instanced PVP encounters with objectives which were by far the most effective way to level a character. For someone like me who likes to PvE at the beginning this was not an issue as there were plenty of 'Free month' gamers to keep the servers populated enough that the zones were busy with people doing quests and public quests. But as soon as the 'Free month' players left (possibly to return to WoW) there were so few players around in the zones that getting groups to do quests was difficult as what players were left were all chaining senarios.

In the end i just gave up on it due to the reasons above. In terms of gameplay and graphics i thought it was good.
 
Got to RR51 back at release as order,massive server imbalance ruined it for me, being outnumbered all the time and the campaign hardly ever moving in your favour was so boring, love the warhammer IP and my dwarf ironbreaker but the servers not being able to handle the capicity and always being outnumbered made it quite hopeless, and i've not looked back since. was some good times in the begining though and in beta.
 
Scenarios killed the game before it even began.

Mythic obviously thought they could make this game a DAoC follow-up, completely forgetting what made DAoC great in the first place - the community/realm responsibility.

Scenarios were boring pwnfests of noobs running around headlessly or quitting the second it looks like it will not be an easy ride.

Keep takes? LOL. a wall of KB/KD and LOS bugs galore. It was easier, and in fact more benifical wrt to XP/RR, to just let the other realm take the keep, then wait till they have gone and take it back. Actually fighting in WAR was a waste of time, and most of the time not even fun.
 
Re-subbed to this last week, first time since launch. As mentioned there are now only 2 UK servers and apparently they are pretty imbalanced in T4. I've been playing destruction side ORvR on Karak-Azgal at its been pretty fun, lots of action nightly. Order are pretty ****e in the first 3 tiers but own in Tier 4 apparently. The other server Karak-Norn is the complete opposite from what I hear.

Not sure if I'll continue to play on though pass this payment period though, I get bored too quickly.
 
Played it for about 9 months before quitting last July; it promised much but in the end didn't deliver.

Chasing RPs by keep swapping or rolling scenario after scenario got boring after a while. Not to mention the nightly Altdorf defences with the 8 second lag thrown in.
 
Graphics were fine, the basic gameplay was fine (I enjoyed the PQ's and such like).

Sadly all MMO's now are pick a class and buy skills when you get to certain levels. There's no uniqueness. Until there is a uniqueness back in MMO's I can't see me playing them (hence I try and do as many beta tests as possible).



M.

EVE.
 
Eve isn't unique - the main problem I have with Eve is it's vastly unbalanced, especially for the new person. If someones been playing for two years you don't really have any way to catch up. I found I'd log in, choose a new skill, then log out. By unique I mean you choose your base skills. You can then incremently upskill them (i.e. you up run and you run faster, you up jump and you jump higher, you up sword and you hit more and harder, etc.).



M.
 
i used to play on the NA server (cost about £50 to get a US copy of the game!) but i quit after about 5 months as the class imbalance was out of control and my white lion was always getting ignored or nerfed in patches.


i've been tempted to go back to see how things are but other games always get in the way.
 
world of warhammer. It was blatantly a WoW clone. Unashamadly so. But put simply WoW just owns it. No MMO comes close if you want a fantasy based game with inbuilt IRC and more kids than you can shake a large stick at.

The one saving grace for Warhammer was supposed to be horde vs alliance (or whatever they were called) but it was just a cheapy button mash load of crap that barely felt like i was interacting with the keyboard let alone real people.

That said, it is no different to WoW when you have horde vs alliance battles.

In summary, I managed two months and found it very, very ... very average.

And for the record I am not a wow player anymore either. I joined wow on release date and played for well over a year. Maybe if warhammer had come first, my argument would be different. Maybe. But I doubt it.
 
world of warhammer. It was blatantly a WoW clone. Unashamadly so.

Yeah! The Warcraft Universe was ripped off by Games Workshop, you know?

All games are a rip off of WoW, TBH. All of them. I was playing Battlefield 2 last night and thoght - they've got an overlaying UI, and I can use WASD to move my chararacter. Upgrades. And I can level up, too, just like WoW....
 
I played daoc for 2/3 years didnt touch WAR when it first came out but just this week downloaded the 1gb streaming client.

Can play any class to LVL 10 and rvr with it in some zergy town area and some ****ty "balanced" instance were its frankly rubbish... Instance pvp is always fail imho.

TBH i see no reason to play this past lvl 10 or to ever pay for it - you get all the basic attacks and theirs Armour and weapons from RVR rewards and them public quests.

Its a pure zerg and feels like DAOC at its worst but its free. You can play it as retardedly as you want and it doesn't matter.. Pure Mile gate Zergs

me and a mate both playign squigherders??? and its moderately fun. (for a week)
 
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