Warmonger - OMG!

Seriously, do you work for Ageia or something? Beacuase I struggle to belive you could have your head so far up their ass by choice alone?
 
“So you think 3 object being blown around justifies that fps drop? This was on a local game with no bots, and the fire is there on both shots, its in the same place.”
It’s not just what’s on screen; You have wind blowing around the entire map. The debris and physics are going on all around you even if you cannot see it. Everything from the cloth/flags blowing in the wind to the ash and objects blown about. The cloth moving really kills the CPU. CPU’s hate cloth.





”Seriously, do you work for Ageia or something? Beacuase I struggle to belive you could have your head”
No I don’t work for them and everything I have said so far has been true. You’re the one who doesn’t seem to understand how demanding physic are for the CPU.

You’re the one that came up with the BS of the game automatically runs appallingly bad if it doesn’t detect a PPU. When we all know its your CPU that cannot handle the work. So stop calling me names.




“The cloth physics are also rubbish.”
Show me a CPU doing anything anywhere near as good as warmonger. Cloth rubbish, its x10 better then what the CPU does. Its one thing not to like the game but to call effects that are better then we have seen before rubbish is silly.
 
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“Walked forward and turned left, fire a few bullets off... Nothing involving physics has happened.”
You have no physics in the first screenshot and demanding physics in the 2nd screenshot. How can you say nothing physics has happened.

The 2nd shot has wind and debris blowing which the CPU struggles with. You have the ash and objects blowing in the wind. There is a metal looking sheet or 3 being blown about along with the rest of the stuff being blown about.

By the 2nd screenshot assuming that’s your first spawn you now have the bots or player all running about blowing buildings up and causing more physics work.

Lastly you have large simple walls in the first screenshot and a more open landscape and fire in the 2nd.

So all this minute detail which frankly, only you seemed to have noticed because you were aggressively looking at the screenshot and seeking an argument for the case of Ageia cards, has slowed his computer down to a crawl. Frankly, it's not a good enough case for me or for a lot of others I'm afraid. The effects such as wind and ash can be done just as well with post-processing and shaders.

Bu-bu-bu-but the cloth ! Sorry, not gonna waste money on an ageia.
 
“The effects such as wind and ash can be done just as well with post-processing and shaders.”
In that case why don’t we see wind as good as that in none PPU games in fact you dont even see wind in none PPU games do you? You seem to be missing the point. The wind isn’t a random pretty shader effect that’s none interactive. The wind is fully interactive with force blowing objects. Set of an explosion and the wind comes out from explosions blowing things away and moving leaves e.c.t Some of the other PPU enabled games have great examples of wind. The win effect cannot be done just as well with post-processing and shaders.





“So all this minute detail which frankly, only you seemed to have noticed because you were aggressively looking at the screenshot”
You don’t notice just because it’s in a screenshot it adds lots of atmosphere to the game. Full dynamic wind makes games look much better its not a minute detail. You have to be half blind not to notice the effects from wind.




“Bu-bu-bu-but the cloth ! Sorry, not gonna waste money on an ageia.“
Fine by me. The only person losing out is you who gets less FPS and less effects.
 
“So you think 3 object being blown around justifies that fps drop? This was on a local game with no bots, and the fire is there on both shots, its in the same place.”
It’s not just what’s on screen; You have wind blowing around the entire map. The debris and physics are going on all around you even if you cannot see it. Everything from the cloth/flags blowing in the wind to the ash and objects blown about. The cloth moving really kills the CPU. CPU’s hate cloth.

You what? My PC is busy rendering and generating PhysiX for things all over the place, rather than concentrating on the important things, like the bit of the map im looking at! Come on, you have to admit thats the stupidest thing ever!

Cloth... how about normal cloth and a playable game. Im a firm member of the Gameplay > Graphic club, and I think I shall make a branch society that feel that Gameplay > Plysics + Graphics. After all, there already is a great invention for watching spectacula lifelike physics and eye watering graphics, its called the Cinema.
 
Yep, my FPS go from 50 at spawn to 9 within 3 seconds.

Didnt realise this would become a massive argument of PhysiX cards. Some people are seemingly trying to justify their purchase of a card. And saying my system is weak and slow is well... wrong, and is doing nothing that bigging up your own ego.

My main argument, that seems to have been forgotten, is that Warmonger is just poo. I would understand if I was trying to run a current game on my 3 year old graphics card, but the fact is im running current games on my 2 week old graphics card... all of which run fine, except Warmonger. a CPU and a GPU are REQUIRED for top PC gaming, a PPU is OPTIONAL, and should remain that way. They should make good games great, not crap games playable...

You're missing the point - you're trying to play a game that contains calculations and effects that simply are too 'complex' for a graphics card or cpu to deal with.

Think about it this way - a CPU has to be UNBELIEVABLY powerful to replace the role of a graphics card. The graphics card is specifically designed to cope with graphics calculations.

You are trying to replace the role of a PPU with your graphics/cpu but they are just NOT designed for this sort of job. They TRY to do it, but they just can't do it as well as a PPU.

It is possible that physics calculations COULD be written in such a way that a decent CPU could cope with them. But this game isn't doing that - it's using specific complex calculations that are suited for the PPU. Another implementation may be possible in the future that doesn't need the PPU and still gives the same effects/performance - but I don't believe that is what this discussion is about.

I agree as well, the game is dire. The physics are terrible for needing a PPU to make it playable, none of the debris is interactive you just walk straight through it when its destroyed. The cloth physics are also rubbish. I would be tempted to buy a PPU if a saw a game which actually made it look worth while.

So a game that needs a PPU is dire because you're playing it without a PPU! That's like saying every recent game is dire because it plays badly on a machine without a graphics card. :rolleyes:

I agree that this particular game possibly doesn't really do anything to really promote the benefits of the PPU and so even when using a PPU you may not see anything that seems that amazing.

But you're completely approaching your argument against it from the wrong point of view. Your machine isn't designed to play the game well - the fact that it plays dire on your machine only goes to show that your machine just can't cope with what is being asked of it!
 
“You what? My PC is busy rendering and generating PhysiX for things all over the place, rather than concentrating on the important things, like the bit of the map im looking at! Come on, you have to admit thats the stupidest thing ever!”
No it’s not stupid it’s the only sensible way to do it.
You see physics affect everyone you cannot only do the physics you see. You cannot choose to skip physics outside you view range now that would be crazy.





“Cloth... how about normal cloth and a playable game. Im a firm member of the Gameplay > Graphic club,”
The cloth adds to gameplay.



"On what games ?"
UT3 is a good example so is GRAW 2.
 

“Cloth... how about normal cloth and a playable game. Im a firm member of the Gameplay > Graphic club,”
The cloth adds to gameplay.


Sorry what? Youve lost me now...

Oh no wait, I understand, CS would have been far more popular if it had realistic cloth effects. Half Life was a flop because the dust didnt fall perfectly right, TF2 is just dire because the bloody spatters dont follow the true laws of Physics, and WoW, well, nobody plays that game, the wind effects are just so unrealistic you wouldnt want to...
 
“Sorry what? Youve lost me now...”
Take a jeep or tent in a CPU game the cloth is static and solid, shoot at it and nothing happens someone stands on the other side and they are 100% safe from your gun. Take a PPU game you can shoot though the cloth killing the guy. You can shoot though the cloth and make a pinpoint hole to hide behind and shoot out off. Dynamic cloth adds to atmosphere. An explosion going off, blowing a rug which is hanging as decoration looks far better then a solid static cloth that doesnt move. Stay bullets make holes and tear the cloth which is better then a solid object that never moves. Tents that blow in the wind and from explosions are better then static tents that dont move

Imagine a scary game like Undieing and your walking down a hull way and the wind blows the curtains which then catch and a candle and tear. For better then static curtains and it would add a lot to the atmosphere.




”Oh no wait, I understand, CS would have been far more popular if it had realistic cloth effects. Half Life was a flop because the dust didnt fall perfectly right........”
Now you’re just being very silly. None of those games where a flop but they would have had more atmosphere and looked better with full dynamic wind and dynamic cloth over static none moving cloth and no wind.

No one is saying you gave to have full dynamic wind and dynamic cloth for a game to be good. Only its nice to have and makes the games better.
 
Show me a CPU doing anything anywhere near as good as warmonger. Cloth rubbish, its x10 better then what the CPU does. Its one thing not to like the game but to call effects that are better then we have seen before rubbish is silly.

Your telling me this looks good?

wmgame2008011617573198pw2.jpg


wmgame2008011617575493vg7.jpg


Oh dear....Those are some of the worst cloth physics I've seen.
 
“Your telling me this looks good?”
From a physic point of view yes it’s very good. It’s full interactive responds to tension and only breaks with enough tension, tears, blows in wind e.c.t. Basically fully dynamic cloth.
The textures could be better but that’s hardly the PPU’s fault. Also the cloth falls and wraps its self around objects like looks great.






“Oh dear....Those are some of the worst cloth physics I've seen.”
Its x10 better then CPU games. I challenge you to find a CPU game that’s got fully dynamic cloth that is better. If it’s really the worst you have seen then it should be easy for you to find better dynamic cloth.
It also looks better in motion at 30fps then it does at 10fps or a screenshot.

Not interested in the graphics only the physic point of view
 
Sorry what? Youve lost me now...

Oh no wait, I understand, CS would have been far more popular if it had realistic cloth effects. Half Life was a flop because the dust didnt fall perfectly right, TF2 is just dire because the bloody spatters dont follow the true laws of Physics, and WoW, well, nobody plays that game, the wind effects are just so unrealistic you wouldnt want to...

LOL again. Can't you see a lot of the irony in your posts?

You try to put down physx on the simple basis that it isn't needed because previous games have been really good without including any physics in the gameplay.

That's one of the most ridiculous things I've read, in a thread full of ridiculous comments.

It's the same as trying to mock HL2/Doom3/FEAR and every other semi-recent game for improving the texture details and improving on how realistic people and objects in the game look, because well Wolf3d/Quake/Doom were all great games and so why waste time adding in stupid stuff like 'realistic' people and 'fancy' graphics. :rolleyes:

What a joke. Make a constructive, well thought out argument and some of your points might just have a bit more credibility.
 
Your telling me this looks good?
17575493vg7.jpg[/img]

Oh dear....Those are some of the worst cloth physics I've seen.

tbh its not just the physics, when have you ever seen cloth rip into squares like that from presumably bullets, and my god the clipping :eek:
 
tbh its not just the physics, when have you ever seen cloth rip into squares like that from presumably bullets, and my god the clipping :eek:

Yea that's what I mean the cloth can fold in on its self which looks awfull, the resolution of the mesh it uses is terrible... Bullets don't put holes in the cloth they just rip it in its pre-defined squares, it just looks so bad its not worth the processing power needed to do it.
 
Yea that's what I mean the cloth can fold in on its self which looks awfull, the resolution of the mesh it uses is terrible... Bullets don't put holes in the cloth they just rip it in its pre-defined squares, it just looks so bad its not worth the processing power needed to do it.

aye im waiting for the kind of physics the star wars game keeps showing , force unleashed is it?

Where things break algorithmically not just into pre defined block like these seam to.
 
Ok, ill clean up my argument:

In my opinion, and that of many others, PhysiX cards are a waste of time, money and effort, with games designed to showcase them being appauling.
 
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