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Watch Dogs 2 performance thread

My strategy on most open world games

Nvidia CrippleWorks Title - Turn off all these features
If it dips to 30ish FPS lower AA, shadows medium and/or grass on medium.

Works 99% of the time.
 
no idea what is happening end of this year ether games to demanding and we need new wave of gpus at least twice power of 1080 or they badly ported .
 
no idea what is happening end of this year ether games to demanding and we need new wave of gpus at least twice power of 1080 or they badly ported .

I suspect quick hash ports given the user Base ratio or console will weigh in the favor of console gamers unfortunately
 
easy way to gain fps :D
watch-dogs-2-san-francisco-fog-performance-thick-ray-marched-volumetric-fog.png
 
Not looking good for AMD here.
That depends how you look at it, With the latest cards sure but if you compare the 290 to the 780 and then the 770 to the 280x on the first graph, the people on older cards will be glad they never went with the Green team if they didn't. Not everyone buys the latest and greatest cards, most people expect to get a good few years out of a 2, 3 or 4 hundred pound card.
 
The game really likes more threads.Even a positively archaic FX8350 is doing fine in it!!

r3uI4v4.png
Good news, so long as you're running two GTX1080's!

Seems most people will probably be GPU-limited for the time being.

That said, people should really check out the Nvidia guide. There's LOTS(seriously, the settings list is crazy) of demanding options that can be turned down or off to get really big performance gains. Dont treat max settings performance as any indication of anything.
 
And so much for them delaying the game to give the PC "extra love"

LOL!

:D

If they did indeed do some optimisations, I dread to imagine what state it would have been released in if they didn't push the date back :eek: Couldn't possibly be any worse than mafia 3 release though :p :o

Shame as the game looks good but hey, unfortunately this is what we can expect from PC and completely and utterly broken titles on release day now :(

That's the trend, They (the dev's) use the PC gamers as testers for optimising the PC version, I imagine the in-house excuse is because there's so many possible hardware configurations they can't do it any other way. And in a way you can excuse it to some extent as it does make sense.

Then you have to be able to decide which games fall into that category, and which are simply poor games where optimising won't fix what is inherently broken about them (Mafia 3's AI comes to mind).

Once you categorise what group a game falls into it's then up to you whether you still want to scream and rage about it or just accept it is fixable and wait for that to be done.
 
Honestly, if I was developing a AAA game today, I'd create a *very* small settings list, with very few options for higher end users.

PC gamers are just not smart/aware/appreciative enough to understand how these things work. You offer too many optional demanding settings and people will turn them on and then declare your game 'unoptimized garbage' when it inevitably doesn't run as well as they want.
 
Good news, so long as you're running two GTX1080's!

Seems most people will probably be GPU-limited for the time being.

That said, people should really check out the Nvidia guide. There's LOTS(seriously, the settings list is crazy) of demanding options that can be turned down or off to get really big performance gains. Dont treat max settings performance as any indication of anything.

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Thats with a single GTX1080. It threads very well.

I expect it is also relatively CPU heavy too. I expect an older Core i5 or AMD CPU might hit a bottleneck with something like a GTX1070 since most are pre-overclocked.

Older Core i7 chips if overclocked probably will be fine.

Edit!!

Yep:

http://www.guru3d.com/articles_pages/watch_dog_2_pc_graphics_performance_benchmark_review,8.html

A GTX1080 on a FX8370 shows a bit more bottlenecking at 1080 and qHD than a Haswell Core i7,but is enough to run it fine.

But if you have a GTX1060 or RX 480 you are definitely GPU bottlenecked even at 1080P.

So I suppose you are right in that sense - but I don't know if a Core i3 or FX4350 will be that great.
 
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OK,that explains it:

http://www.pcgamer.com/watch-dog-2-is-delayed-on-pc-system-requirements-are-out/

OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
Processor: Intel Core i5 2400S @ 2.5 GHz, AMD FX 6120 @ 3.5 GHz
RAM: 6GB
Video Card: Nvidia GeForce GTX 660 (2GB), AMD Radeon HD 7870 (2GB) or better
Hard Disk Space: 50 GB
Peripherals: Windows-compatible keyboard and mouse, Microsoft Xbox One Controller, Dual Shock 4 Controller
Multiplayer: 256 Kbps or faster broadband connection

That is the minimum requirements for the game - a SB Core i5 or one of the higher clockspeed models of the FX6100.

Thats worse than Deus Ex:Mankind Divided and that didn't run that well too IIRC.
 
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Honestly, if I was developing a AAA game today, I'd create a *very* small settings list, with very few options for higher end users.

PC gamers are just not smart/aware/appreciative enough to understand how these things work. You offer too many optional demanding settings and people will turn them on and then declare your game 'unoptimized garbage' when it inevitably doesn't run as well as they want.

I agree 100%
 
Honestly, if I was developing a AAA game today, I'd create a *very* small settings list, with very few options for higher end users.

PC gamers are just not smart/aware/appreciative enough to understand how these things work. You offer too many optional demanding settings and people will turn them on and then declare your game 'unoptimized garbage' when it inevitably doesn't run as well as they want.

Agree. I don't have the time or desire to learn what all the little settings do. That's why I just use GF Experience, hoping Nvidia have the knowledge and human resources to configure a game for optimal performance to my hardware by testing all the settings within a game.
I think many settings should just be hidden under advanced settings and think that is the case with some games, and just provide a higher level setting to change which then automatically configures the more detailed settings.
 
Agree. I don't have the time or desire to learn what all the little settings do. That's why I just use GF Experience, hoping Nvidia.......

If the game is supported, I have also faced issues where fps is not always optimised in GFE mind.

FH3 has the right idea about limiting advanced settings to a toggle, it's just a shame that the high level also can yield poor fps :(
 
Honestly, if I was developing a AAA game today, I'd create a *very* small settings list, with very few options for higher end users.

PC gamers are just not smart/aware/appreciative enough to understand how these things work. You offer too many optional demanding settings and people will turn them on and then declare your game 'unoptimized garbage' when it inevitably doesn't run as well as they want.

Sorry wut? i disagree here. Settings which do hardly anything or offers a small visual change from high settings to ultra but the performance sacrifice / drop off is massive. That i cannot justify. I see it a lot in AA Titles i look at visual performance if it affects performance considerably i look at how much it improves in game quality if its miniscule it gets turned down or turned off. If it was something which ehances visual quality noticeably then of i would understand for example Physx when used right can ehnace a game considerably and is bit of a performance dropp off when using it but that can be justified. Certain Fog settings or lighting settings which do little to the visual quality but take 20% off your avg FPS is just stupid.

This!!!! is what PC gamers don't like. This is usually due to medium to high being well optimised with that being around the level Xbox and PS4 is at. Try those settings in all AAA games and i bet it runs really well! with over 60FPS but bang everything to ultra then look at the visual quality difference see hardly any improvement but your FPS just tanked.

This is with high end GFX cards in mind ofc.

Want an example?
Witcher 3 with hairworks. Small visual change but tanked performance untill it got optimised later down the line but even when optimised still took a noticeable amount of FPS off your average FPS.
 
Fingers crossed that my x58 system and x5650 will keep up with my new 1070... won't have time to test until the weekend, but I'll report back.

It seems to love threads. Got to say my old IB Xeon E3 1230 V2/Core i7 3770 is still holding out in newer games,so its not doing too bad. You must be chuffed your system has lasted even longer!! :)
 
Can't hold 60 fps @ 1080P on a GTX 1080? Did the guy try turning settings down a bit? Or did he just whack them on full? Game does look fantastic though and something good to run in the future on full settings but not with current GPUs and especially if you are on anything from AMD.
 
Can't hold 60 fps @ 1080P on a GTX 1080? Did the guy try turning settings down a bit? Or did he just whack them on full? Game does look fantastic though and something good to run in the future on full settings but not with current GPUs and especially if you are on anything from AMD.

Well TBH,look at cards like the RX480 and RX470,they are not massively slower than either version of the GTX1060,maybe, around 10% at most or thereabouts.
 
Can't hold 60 fps @ 1080P on a GTX 1080? Did the guy try turning settings down a bit? Or did he just whack them on full? Game does look fantastic though and something good to run in the future on full settings but not with current GPUs and especially if you are on anything from AMD.

Now had you said 1440p or higher I would agree but come on this is 1080p for crying out loud. Most of the GPUs on the market now should be hitting 60+ fps on all these games.
 
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