
It's something I've been wondering for a while, but why is it that so many developers are using this configuration software? It's appeared in a number of adventure titles that don't have fire or jump buttons, such as Hallways, Dracula and now Cognition
Have you seen it in any other games?
EDIT
Hopefully I'll finally find out why!

EDIT 2:
- Thanks, It was just something that was bugging me for a little while. Saw other games with it too
= We love the feedback and being honest, we're curious of the answer behind this development choice!
= Hm I'm not a programmer, but my guess is defaults in Unity we never changed since they aren't used?
http://docs.unity3d.com/Documentation/Components/class-InputManager.html
There we go

The Input Manager is where you define all the different input axes and game actions for your project.
Solved

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