http://enthusiast.hardocp.com/article.html?art=MTQ3OCw3LCxoZW50aHVzaWFzdA
Here are some Quotes from the review:
"If there ever was an argument for going 8800 GTX SLI, the 9800 GX2 is the poster child."
"AA higher resolutions is still not a reality due to the 9800 GX2’s limited memory amount and bus width."
In Crysis..."The GeForce 8800 GTX SLI setup felt “smoother,” i.e. the 9800 GX2 Quad SLI setup felt like it slowed down in several parts of the game, for a brief period, while the 8800 GTX SLI setup moved smoothly along in those parts...
Quad SLI downright choked in Crysis when we tried to apply even 2X AA. Quite simply, 512MB of RAM and the narrowed memory bus are prime suspects for bottlenecking the GeForce 9800 GX2 Quad SLI."
"Call of Duty 4 further confirms our theories about the GX2s being bottlenecked by their 512MB of RAM. We were not able to run at 4X AA while the 8800 GTX SLI was, a two GPU solution beating a four GPU solution, and the main differences are the larger framebuffer (768MB vs. 512MB) and the wider memory bus width (384-bit vs. 256-bit.) It all seems to be adding up to a conclusion about the 9800 GX2."
Jericho..."AA simply was not playable at any resolution in this game; it simply “choked” the 9800 GX2 cards. The 8800 GTX SLI was faster, with very consistent performance. It certainly seems like 512MB of RAM to each GPU on the GX2s are crippling performance at high resolutions, and when you factor in AA. Ouch."