If you say so
p.s. it's 'hilarious'![]()
I hate Google spelling checker, it's spelling is worse than mine, lol...
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If you say so
p.s. it's 'hilarious'![]()
I hate Google spelling checker, it's spelling is worse than mine, lol...
It works fine for me.
"Its"![]()
What's this "AMD Physics Engine" you speak of?
Also, we're all adults, please try not to use shorthand like "u" and so on.
Should game developers wish to include realistic physics effects that can be accelerated on more than an NVIDIA GPU then they need to look at using something else such as the Bullet library, this is open source and receives quite a bit of funding from Sony. Its developers are concentrating on accelerating its functionality using OpenCL instead of CUDA, this is available on both AMD and NVIDIA GPU architectures.
AMD has Havok
If we are all adults then grow up and don't correct peoples use of language on an internet forum.
AMD has Havok
If we are all adults then grow up and don't correct peoples use of language on an internet forum.
What exactly is "movie type physics"?Latest versions of bullet are quite impressive - able to do most of the effects in batman AA on the CPU and still hold around 60fps in similiarly detailed scenes (if anyone knows their physics as a developer this is quite an achievement) and adding some quite decent softbody capabilities - however its still more suited to movie type physics and can take a bit of hacking up to make it work nicely in a gaming environment tho it seems that is something they are slowly tweaking for to. However it still can't do many of the more advanced physics simulations such as fluid dynamics like physx can and retain realtime viable performance on the CPU. I think the future looks quite strong for bullet tho.
Havok isn't even close to the functionality of PhysX and last time I checked entirely lacked a functional and stable hardware implementation. I also find it quite clunky to work around in games with objects tending to "stick" or block you quite often. PhysX can sometimes be a little too cartoony "bouncing ball" physics but they don't tend to get in the way of gameplay which IMO is a better solution.