For some years now we haven't seen any dramatic increase in visual quality in games. Some attribute this to aging console hardware holding developers back or poor Vista sales hurting a quick transition to DX10.
The only major feature we got after DX9 was tessellation and that has barely been used in games so far. Despite that, the technology is promising when future graphics card will feature much more powerful tessellation capabilities.
We now also have physics being pushed from both Nvidia and a lesser extent ATI but for now the use of such technology is limited but l have high hopes that with the passing of time we will see interesting things being developed around this technology.
Now, what are the three features that you think will benefit games in terms of image quality and will provide the tools for developers to create games that look much better than what we have today?
The only major feature we got after DX9 was tessellation and that has barely been used in games so far. Despite that, the technology is promising when future graphics card will feature much more powerful tessellation capabilities.
We now also have physics being pushed from both Nvidia and a lesser extent ATI but for now the use of such technology is limited but l have high hopes that with the passing of time we will see interesting things being developed around this technology.
Now, what are the three features that you think will benefit games in terms of image quality and will provide the tools for developers to create games that look much better than what we have today?