What Game Now? :(

I don't think the controls on The Darkness were bad or 'clunky', they were different, you had 2 guns, so 2 triggers and 2 targets. I thought the inclusion of 'The Darkness' was incredibly well implimented, so much so it's the benchmark for any other game wanting to bring powers to the table. It's a very difficult thing to bring in several abilities and for it to not only feel natural, but balanced and varied and Starbreeze should be hailed for that.

Ironically, many people said the same thing about controls on Chronicles of Riddick: Escape from Butcher Bay too.
 
The Darkness had some good points, like graphically brilliant for about 75% of the time, the other quarter were 'unfinished'....It had a good story too.
Gameplay -well as soon as the abilities kicked in, it became a farce, your character became nigh on invincible, hardly balanced.
But at least it had those dodgy controls to keep the frustration levels high lol.

Not a patch on such a polished game as Bioshock.
 
The idea is that you were invincible as long as you use the powers correctly and manage the light levels. It's a comic after all.
And the controls weren't dodgy, don't understand that comment. I've completed it 3 times and never had a single problem and people know how bitchy I am about stuff like that.
 
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