I don't think the controls on The Darkness were bad or 'clunky', they were different, you had 2 guns, so 2 triggers and 2 targets. I thought the inclusion of 'The Darkness' was incredibly well implimented, so much so it's the benchmark for any other game wanting to bring powers to the table. It's a very difficult thing to bring in several abilities and for it to not only feel natural, but balanced and varied and Starbreeze should be hailed for that.
Ironically, many people said the same thing about controls on Chronicles of Riddick: Escape from Butcher Bay too.
Ironically, many people said the same thing about controls on Chronicles of Riddick: Escape from Butcher Bay too.