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What GPU would match an xbox one/PS4 performance ?

Caporegime
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Does anyone know yet roughly what GPU would give you the same performance as the new xbox one/PS4 ??







(If I remember correctly many people used to reckon that the NVidia 7800gtx & ATI x1800xt GPU's would have been a very close match to the performance of the xbox360/PS3)
 
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You cant just compare like for like though. When you factor in that consoles are a closed system the performance is properly more comparable to a higher rated card.
 
I just found this http://www.extremetech.com/gaming/156273-xbox-720-vs-ps4-vs-pc-how-the-hardware-specs-compare
PS4 vs. Xbox One: GPUs compared

Again, by virtue of being an AMD APU, the Xbox One and PS4 GPUs are technologically very similar — with the simple difference that the PS4 GPU is larger. In PC terms, the Xbox One has a GPU that’s similar to the (entry-level) Bonaire GPU in the Radeon HD 7790, while the PS4 is outfitted with the (mid-range) Pitcairn that can be found in the HD 7870. In numerical terms, the Xbox One GPU has 12 compute units (768 shader processors), while the PS4 has 18 CUs (1152 shaders). The Xbox One is slightly ahead on GPU clock speed (853MHz vs. 800MHz for the PS4).

In short, the PS4′s GPU is — on paper — 50% more powerful than the Xbox One. The Xbox One’s slightly higher GPU clock speed might ameliorate some of the difference, but really, the PS4′s 50% higher CU count is a serious advantage for the Sony camp. Furthermore, Microsoft says that 10% of the Xbox One’s GPU is reserved for Kinect. Games on the PS4 will have a lot more available graphics power on tap.

Beyond clock speeds and core counts, both GPUs are identical — they’re both based on the Graphics Core Next (GCN) architecture, and thus support OpenGL 4.3, OpenCL 1.2, and Direct3D 11.2. Another big difference between the two consoles is the available memory bandwidth — but we’ll discuss that in the next section. Details are fairly tenuous at this point, but we believe that the Xbox One — via Direct3D and GCN — will support AMD’s Mantle API. This gives developers lower-level access to the bare metal of the GPU, potentially improving performance. We don’t think the PS4 has access to the same resources.
http://www.extremetech.com/gaming/156273-xbox-720-vs-ps4-vs-pc-how-the-hardware-specs-compare
 
so according to that they dont think the ps4 GPU has access to mantle? surely thats got to be wrong.
AMD confirmed that Mantle is not in consoles, and will be an exclusive API for the PC


“What Mantle creates for the PC is a development environment that’s *similar* to the consoles, which already offer low-level APIs, close-to-metal programming, easier development and more (vs. the complicated PC environment). By creating a more console-like developer environment, Mantle: improves time to market; reduces development costs; and allows for considerably more efficient rendering, improving performance for gamers. The console connection is made because next-gen uses Radeon, so much of the programming they’re doing for the consoles are already well-suited to a modern Radeon architecture on the desktop; that continuum is what allows Mantle to exist.”

So there you have it everyone. No Mantle on consoles. Not a bad thing as the architecture of a console allows developers to ‘code to the metal’ even by using DX11.x, something that is obviously not possible on the PC.
http://www.guru3d.com/news_story/am..._exclusive_to_pc_not_present_on_xbox_one.html
 
I know it was made to bridge the gap between console and PC optimization by not being forced to use direct X to get more from the GPU....I guess i just didn't think that through when i typed that >_> lol
 
As already mentioned Xbox One uses a 7790 with some portions of the GPU disabled, PS4 uses a 7870 with some portions of the GPU disabled and according to Sony some custom modifications for compute etc.

Consoles shouldn't need Mantle if they've been designed properly, low level programming has always been the way on consoles.
 
As far as I was aware, the GPUs mentioned (the 7790 and 7870) were just the starting points for each of the consoles - both MS and Sony had modifications made to the overall design, so the actual performance will not be directly comparable to graphics cards with those chips.
 
It doesn't matter, while there is not currently Mantle on PC, there is no low level access API, console gpu's are significantly more efficient due to being able to code so much more specifically/efficiently for the hardware.

The last gen had gpu's, for the xbox, similar in actual power to a x1900 but closer to 290xt in architecture, the PS3 had something akin to a 7900 gt in it, but neither would perform close to either card, both would perform significantly, massively really faster.

Mantle should bring performance improves, sometimes very significant but it still won't be on the level consoles achieve for multiple reasons.

I wouldn't be surprised if say a console 7850 equated to a pc 7970, that is the kind of situation we're looking at. You really can't make a direct comparison, even less so when the available power on the PC means dev's spend less time optimising. Raw power will be similar 7870 vs 7870, throw in low level API and specific coding for it, and you're closer to 7870 vs 7970, then add in the can't be bothered to optimise, and it may get even worse.

However AMD/Nvidia made some really high bandwidth, high res capable cards, that consoles would fall well behind in.
 
It doesn't matter, while there is not currently Mantle on PC, there is no low level access API, console gpu's are significantly more efficient due to being able to code so much more specifically/efficiently for the hardware.

The last gen had gpu's, for the xbox, similar in actual power to a x1900 but closer to 290xt in architecture, the PS3 had something akin to a 7900 gt in it, but neither would perform close to either card, both would perform significantly, massively really faster.

Mantle should bring performance improves, sometimes very significant but it still won't be on the level consoles achieve for multiple reasons.

I wouldn't be surprised if say a console 7850 equated to a pc 7970, that is the kind of situation we're looking at. You really can't make a direct comparison, even less so when the available power on the PC means dev's spend less time optimising. Raw power will be similar 7870 vs 7870, throw in low level API and specific coding for it, and you're closer to 7870 vs 7970, then add in the can't be bothered to optimise, and it may get even worse.

However AMD/Nvidia made some really high bandwidth, high res capable cards, that consoles would fall well behind in.

The new consoles struggle with 1080p 60fps so they are not equated to a 7970
 
Killzone is a stunning game and really shows what a well programmed game can achieve on a relatively lowish spec GPU. Its by far the beat looking game this year on any format.
 
The new consoles struggle with 1080p 60fps so they are not equated to a 7970

Thats the opening line of games, first games for consoles dont tap anywhere near the power of the architectures cus they need to get used to it and the architecture of both consoles is nothing like a PC. PS4 has a heterogenous Unified Memory architecture which hUMA is a new tech and so does the X1 with the ddr3 but it also has eSRAM which needs to be learned how to leverage properly to get performance. PC's use brute force power where consoles need be clever in how to deliver more. X1 has chips designed to offload the workload and shifts it around so some stuff doesnt need to be processed by the GPU or CPU increasing speed also stuff gets injected directly to memory bypassing the GPU completely so its more powerful than the PC equivalent.

Games like star citizen will show what a PC can do without the limitation of taking consoles in mind first so be good to compare games out at the same time to see what the playing field is at :D
 
Not read any of the replies to the OP but you can't really compare the likes of desktop GPUs to dedicated hardware in the likes of the Xbox/Playstation. Only really the technologies they support.

You'd be hard pressed to buy a GPU that would under perform in comparison though.
 
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