What GPUs are you using for PCVR?

Anyone using a AMD 7900 for VR?
Seems like a cheaper option than the Nvidia cards. Keen to hear how it compares.

Depends if you're using a headset with a compressed USB/Wireless or display port connection.

Modern Nvidia cards are far better at video encoding and give better quality and latency than AMD for VR headsets like the Quest line which use video compression over USB or wireless.
 
Depends if you're using a headset with a compressed USB/Wireless or display port connection.

Modern Nvidia cards are far better at video encoding and give better quality and latency than AMD for VR headsets like the Quest line which use video compression over USB or wireless.
Though it does support av1 encoding so may work well with a quest 3.
 
Anyone using a AMD 7900 for VR?
Seems like a cheaper option than the Nvidia cards. Keen to hear how it compares.

Wouldn't buy a 7xxx card for VR. This is from AMD's release notes
  • Certain virtual reality games or applications may encounter suboptimal performance or occasional stuttering on Radeon™ RX 7000 series GPUs.
Don't know what card you have now but a 3080Ti or 6900 would be better choices if VR is a main reason for upgrading. For VR I would pick a Nvidia GPU all day everyday. That might change with RDNA 4 but until then VR users are better off going with Nvidia.
 
Is the CPU that important for VR. I only play ZZZ titles, so the gameplay isn't taxing and they still look very nice with a 3070. Obvs in AAA pancake gaming it's CPU bound.

CPU is more important for VR than for pancake gaming. And you have a 3070 which has a driver overhead. You would notice a big improvement by moving to a better CPU.
 
i7 12700K , 2070 Super, Quest2

half life alyx, which runs ok surprisingly
DCS - settings quite low, but does play
Project Cars 2 - again settings reduced, but does the job

Played lots of other PCVR games, and they tend to run ok. Surprised the 2070S hold up quite well.

However I am looking to upgrade and currently looking for someone to convince me I don't need a 4090. (I can afford it, but £1600 on a grfxs card just makes me pause!)

R.

The 2070 Super is still great for VR. I moved from a 2070 super to a 6900 XT and my VR experience didn't really improve that much. To be honest, I was sorry I made the switch.

And, so sorry LOL, but the 4090 is the only GPU worth buying this generation. It's a beast, in nearly every sense of the word. And the good thing is, that I don't think even the most powerful of modern CPUs can get the most out of it. If I could afford it and was needing to upgrade, I would buy one in a second. You can get one for £1550 with Diablo IV. Yes, it's a very high price, but not completely out of line with the top card the from previous generation. Whereas the GPUs in every other tier have jumped in price massively.
 
Wouldn't buy a 7xxx card for VR. This is from AMD's release notes
  • Certain virtual reality games or applications may encounter suboptimal performance or occasional stuttering on Radeon™ RX 7000 series GPUs.
Don't know what card you have now but a 3080Ti or 6900 would be better choices if VR is a main reason for upgrading. For VR I would pick a Nvidia GPU all day everyday. That might change with RDNA 4 but until then VR users are better off going with Nvidia.

Hmm yeah that doesn't sound ideal. Its a 3070 I have now but I won't upgrade for another few months.

(I have a Ryzen 9 5900x CPU)
 
Depends if you're using a headset with a compressed USB/Wireless or display port connection.

Modern Nvidia cards are far better at video encoding and give better quality and latency than AMD for VR headsets like the Quest line which use video compression over USB or wireless.

Yeah I'm Quest 2. Soon to be Quest 3 in all likliehood.
 

Is VR more CPU or GPU Intensive?

As VR requires overall system performance, it is a must to have a system that can handle all the operations with ease. To speak technically, Both the CPU and GPU are equally important.

CPU only handles all the apps which provide butter smooth performance and logical operations of the games like input, output, and loading levels of the games. Game Engines like Unreal Engines mostly depend on CPU than GPU.

But VR headsets need to run two displays at a time with a high refresh rate which requires a lot of GPU power. GPU provides the rendering power so that everything can run buttery smooth. If you are using an entry-level GPU in your system then you may face some issues while gaming.

A system with an older CPU combined with a high-end GPU can provide a better gaming experience. So GPU plays a better role than CPU in this VR segment. You can also see that a system combined with a High-end CPU and an entry-level GPU performs quite well.
 
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A system with an older CPU combined with a high-end GPU can provide a better gaming experience. So GPU plays a better role than CPU in this VR segment. You can also see that a system combined with a High-end CPU and an entry-level GPU performs quite well.
Not sure what the takeaway is from these statements?
 
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Nvidia 3070Ti @ stock
Original Vive
(On a Intel 9700K @stock)

Was on a Nvidia 1070 before and everything run perfectly fine on that. With the 3070Ti, no difference apart from it holds fps better.
 
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For me the most noticeable upgrade was 3090FE to 4090FE in all games, although going from 5950X to 7800X3D CPU made a huge difference for MSFS VR.
Since the 4090 I've not had to spend any time reducing or fiddling about with settings to make things smooth or look nice.
@90fps whatever you can reduce during the 11.1ms frametime the better, to prevent stutter and reprojection.

On my Reverb G2 I also don't have to use any extra GPU effort to encode frames for USB transmit or upping bitrate/supersampling to overcome compression artifacts. For simpler graphics or well optimised games this wouldn't be an issue on my Quest 2.
 
12700k and 3090, runs pretty good and not had any frame drops. It's usually the connection oddly dropping out every so often which causes a little stutter and things to go abit pixelated as it tries to catch up.

This is on a Quest 2.
 
I don't use it as often anymore but a 5800x with 3080 on an original Vive. Like with normal games I just play with settings if I see frame rate dips.
 
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