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What is this new VSR devilry?

The performance hit can be quite high but basically it renders the game internally at a much higher resolution than normal and then tries to use information from that to render it at your native resolution but with more detail preserved than rendering it directly at native resolution allows for.

From what I've seen on AMD VSR is mostly bias towards enhancing the edges of stuff so better AA type quality and improved clarity around the edges of objects whereas nVidia's DSR seems to be more geared towards trying to give the impression of having a 4K panel and doesn't perhaps give as good results with edge filtering but generally preserves a bit more detail within textures.
 
I've been using vsr to render at 1800p on my 1440p monitor and I have to say the results are impressive. My own opinion of course but I think 1800p with no aa is a lot better looking that 1440p with 4x aa. There's a noticeable performance hit with it but even crysis 3 was running 40 to 50 fps and there was a distinct lack of jaggies. Very cleaver wizardry from amd. Just waiting for 4k vsr on my 290 :-) does make you wonder quite how good true 1800p must look on a native monitor. Or 4k for that matter!
 
It effectively is a variant of ssaa

This is achieved by rendering the image at a much higher resolution than the one being displayed, then shrinking it to the desired size, using the extra pixels for calculation. The result is a downsampled image with smoother transitions from one line of pixels to another along the edges of objects.
 
Definately do it mate, I would. As long as you have the graphical headroom to pull it off without the games being unplayable it's superb. What card do you have?
 
It can be helpful and getting rid of jaggy edges instead of/as well as AA.

However, in my opinion a lot of textures are just ****, and when rendering at a higher res they're just sharper ****. Hopefully with 4K/UHD and masses of VRAM we'll start seeing better quality textures and more tessellation.
 
It can be helpful and getting rid of jaggy edges instead of/as well as AA.

However, in my opinion a lot of textures are just ****, and when rendering at a higher res they're just sharper ****. Hopefully with 4K/UHD and masses of VRAM we'll start seeing better quality textures and more tessellation.

Agreed, about 80% of my skyrim mods are high res textures for example. i'd much rather use the highest res textures i can rather than use aa, but i'm running at 5040*1200 and aa tends to just mean a massive performance hit without any worthy visual benefit
 
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