• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

What makes Games Crossfire enabled ?

Soldato
Joined
20 Aug 2006
Posts
9,779
for instance

FSX only uses one GPU (I have a 3870x2) - therefore performance is a bit limited

rename FSX to FEAR.exe and it then uses both GPUs, but performance is halved !

but run Lock-on (no renaming) and it uses both GPUs and I get almost free FSAA - so can run 8xAA, 16xAF, etc etc

now surely Lock-on - old as it was doesn't have the architecture to uses dual GPUs - so how does it do it ?

but FSX can't ?

confused
 
ATI have to put the specific crossfire optimizations into their drivers for each game. So work without the proper profile, but most don't. It's ATI who do the crossfiring, not the game. :)
 
Because it's a classic and many people still play it I suppose :) Not sure why they haven't done FSX yet =\
 
FSX is heavily CPU limited espically the higher the setting, all the GPu has to do is basicallly skin the world. The CPU actually use a lot more thana noermal game. If you have a lot of AI on in FSX you will get a massive CPU hit.

It came down to the fact that with the limited time the MS Aces team had to devleop the game and service pack they felt that enabling sli and crossfire consume more time than gives in profornace.

Anyway the biggest factor for FSX gpu wise is the amount of VRAM avalible especially with the high complex meshes and the larger screen resolution.
 
Basically older games will typically work with multi GPU rendering techniques without any extra tweaking from the game or drivers mostly because they use fairly non-complex rendering which works very well with SLI/Crossfire - whereas newer games use more complex techniques (buffer object manipulation, post processing, etc.) that aren't straight compatible with plain old multi-GPU rendering and need specific support in the drivers or programmed with multi-GPU in mind.
 
Back
Top Bottom