What was the point of condition zero?

cz wasnt such a bad game, it was just a tad pointless due to the fact it wasnt so much different from 1.6, although i did enjoy playing a few clan matches on it, with slightly modified maps and what not, it did feel a little different, everyone seemed a bit skinnier and what not. source on the other hand.. well talk about the other end of the spectrum to cs, the controls were not as responsive, guns sprayed more etc, maps were ups and downs etc, yea some people prefered the realism.. but come on.. cs was never about realism, it was a competitive game. leave the realism for the clancy games.
 
cz wasnt such a bad game, it was just a tad pointless due to the fact it wasnt so much different from 1.6, although i did enjoy playing a few clan matches on it, with slightly modified maps and what not, it did feel a little different, everyone seemed a bit skinnier and what not. source on the other hand.. well talk about the other end of the spectrum to cs, the controls were not as responsive, guns sprayed more etc, maps were ups and downs etc, yea some people prefered the realism.. but come on.. cs was never about realism, it was a competitive game. leave the realism for the clancy games.

I know it wasn't bad, but i just can't get my head round the pointlessness of them releasing it. I mean sure you can go on that it had a single player mode, but it was terrible. No effort and no valve shine was in it. The main bulk of the game was like a very slightly altered version of cs. But not altered enough to be somthing in it's own right.
 
Personally I prefered Zero to the original CS.

Not by much, but I spent more of my time online playing it towards the end than I do the original. I miss the days of CS a lot though. :(
 
Graphics were better (slightly), preferred the less wall banging and it was nice to have a break from the l33ts if you wanted a game of CS.

It had it's place.
 
Re CSS compared to original CS, the main difference is running and gunning is much more of viable way to play in CSS. Theres far less of a "stun" when you get hit so you can keep on strafing, and the guns spread pattern is more random. Feels like most guns are made so the extent of the cone of fire is about right for people who spray centre of mass, so you get more random headshots. Footsteps are also much quieter so people run more in CSS. Playing CSS well is still quite difficult, but even the best players can get killed by strafing noobs if they're unlucky. CSS is still way better than most other FPS's out atm tho imo if you want a competitive game (COD has no recoil for eg).

css is similiar to cs 1.6 in the sense that you can carry through certain skills like game sense, strats, spray techniques. But there are things that I had to relearn e.g spam spots, knowing where nades can be thrown over, and a few other things.
 
Just come back to this thread and read this. Why? Give me some good reasons. "Not the same." Or "Dire" are not good reasons.

Its exactly the same(ok close enough). People just hate change and simply throw hate all over the place because something new is around that people dare to call better than the thing they've grown to love. Its not entirely un-natural, I too dislike the new things often for no apparent reason, its pretty much part of human nature to be adverse to change.

Far to often you see people bash CS:S and its normally something along the lines of, you only like it for the graphics, its soo much easier, its not the same, theres no skill, blah blah blah.

Shock horror, thats not a whole lot of skill to point and shoot in either game, both are pretty easy if you have half a brain and play more than a few hours a week.

I saw my CZ discs the other day, got it in a games bundle with some gfx card long ago, never installed it, honestly never really sure what it was. Think it was in a bundle after I had CS:S free with, HL2 was it, can't remember now.

CS 1.6, and BF2, are different games, CS1.6 and CS:S are as close as you damn well get.
 
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