- Joined
- 2 Aug 2005
- Posts
- 8,721
- Location
- Cleveland, Ohio, USA
It is indeed.z0mbi3 said:Based on the UT engine isn't it?
It is indeed.z0mbi3 said:Based on the UT engine isn't it?
Posty said:HL2 and doom 3 both had sound related stutter/stop start and loading problems on their release, they weren't well coded
DaveyD said:Any John Carmack engined game, Quake, Quake 2, Quake 3 Arena, Doom 3, the engines are amazing, and feel so much nicer and more fluid than others that came out at the same times.
I didn't think Deus Ex's engine was all that good, as I could never get it to run amazingly when I first had it, it always felt horribly laggy in feel. Probably because I never did like the Unreal Tournament engine, and much preferred the Quake Engine at the time.
DaveyD said:Any John Carmack engined game, Quake, Quake 2, Quake 3 Arena, Doom 3, the engines are amazing, and feel so much nicer and more fluid than others that came out at the same times.
Tombo said:Strange how i never had these issues.
james.miller said:and doom3 as well. it looked good but it was far too demanding on hardware at the time.
Sleepery said:Tribes 2 - most optimised network code ever. Played it for a year on dialup with no problems whatsoever, even in 64 player games.
Caustic said:Thats not quite true. I managed to play a little of D3 on my P3 with a GF2GTS when D3 was released. It was very demanding when set to high quality graphics, but if you turned it down, it was still stunning and ran on ~4 year old hardware.