Permabanned
- Joined
- 15 Dec 2008
- Posts
- 3,417
They will be using it lazily though, if they're developers then they're being lazy.
Games aren't actually "ported", this is the reality of the situation. They are compiled for each individual platform that they are intended to be released on, they are not "ported" from one platform to another.
You could argue that excluse games are handled like that but multiplatform games, and games using engine like UE3 are pretty much ports.
Shader code should pretty much drag and drop between platforms, and we the new machines having x86 based CPU's having to compile for each platform should become a rare thing over the next few years.