When/If will VR get its "Killer" title?

Soldato
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Unless I am missing something, everything all seems very "Tech Demo / proof of concept" at the moment.

When will we see that "killer" VR title? If at all.

Will we have to wait for the second/third gen of VR before it gets taken seriously or will it never catch on.

In my opinion, the current position of everyone jockeying for dominance in the VR market for hardware does not do anything for consumer confidence when the entry price is as high as it is.

Will we see a boost when hardware is standardised, shared APIs for hardware etc.

Or, ulimately is it just something which will not get mainstream interest?
 
Unless I am missing something, everything all seems very "Tech Demo / proof of concept" at the moment.

When will we see that "killer" VR title? If at all.

Will we have to wait for the second/third gen of VR before it gets taken seriously or will it never catch on.

In my opinion, the current position of everyone jockeying for dominance in the VR market for hardware does not do anything for consumer confidence when the entry price is as high as it is.

Will we see a boost when hardware is standardised, shared APIs for hardware etc.

Or, ulimately is it just something which will not get mainstream interest?

This imo.
 
I think it's very much a chicken & egg situation.

no one is going to invest millions in developing an AAA game purely for the tiny market that is VR, and the market is unlikely to grow at any sort of pace until there are decent games to play support it :/
 
tbh i cant see it getting anywhere for many many years.

said that a few years ago.

the cost is too much not enough games developed for it.its a niche market.for now..


so i would say 5 years maybe ten years.until then enjoy watching the salesmen telling you how great and its the next best thing yet literally no one playing them :p

the things holding it back are

not enough games.
not enough GOOD games.
need a powerful pc.
too expensive.
too big.

i think the actual thing the headsets will take off in isnt gaming.it will be porn,facebook.some kind of tie in monthly cost for a free headset at a later date to talk to friends/porn & movies.

games i just cant see the real big titles doing anything much for a long time yet.

look at films and games now.no one likes to gamble.has to be a certain hit or they dont make it.even big ips arent even made now.

so a big AAA budget VR game is just not happening.
 
Personally I'll be getting the PS4 VR, great catalog of games ready to release, good price, and you can play with friends/family in the living room instead of in front of a PC in your office/bedroom etc.
 
Once I dont have to choose between 15 different headsets and games that work on one but not another.

VR has been around for 30 years but never taken off, yet. :)
 
The annoying thing is that a decent VR game wouldn't need a massive budget. If playing around with DK2 told me anything it's that you can get away with basic visuals in VR - far more, infact, than you can on a screen. When it's all you can see, the gameworld becomes super convincing, even if it's made of blocks. A basic looking exploration rpg, especially if it was multiplayer, would keep me playing for months. Walk around, pick stuff up, fight the big, towering, 100 ft monster guarding the bridge. Chuck a health potion to a mate, who misses it and watches it smash on a rock. It could look so basic by today's standard and still be stupidly immersive as that's what VR does. It just needs to be a proper game with some meat to it, not a tech demo or virtual experience.
 
I think I'm too old for all this new fangled vr. I expect it'll be like the wii, whereby there's a big uptake by the general public because of the simple user interface but the games will be simple and ultimately not very good. Obviously a low price point needs to be reached first.

Tech companies are pinning their hopes on vr be being a huge money spinner but it's been in existence for years and gone nowhere.

Time will tell and maybe I'll be proven wrong.
 
This tbh and I reckon Resident Evil will be the title...
i doubt it mainly because that's the game that's been making every 1 want to puke when they try it. they way they have designed the controls for it apparently, using the stick to move rather than head movement.
 
The annoying thing is that a decent VR game wouldn't need a massive budget. If playing around with DK2 told me anything it's that you can get away with basic visuals in VR - far more, infact, than you can on a screen. When it's all you can see, the gameworld becomes super convincing, even if it's made of blocks. A basic looking exploration rpg, especially if it was multiplayer, would keep me playing for months. Walk around, pick stuff up, fight the big, towering, 100 ft monster guarding the bridge. Chuck a health potion to a mate, who misses it and watches it smash on a rock. It could look so basic by today's standard and still be stupidly immersive as that's what VR does. It just needs to be a proper game with some meat to it, not a tech demo or virtual experience.

Nail on head. It's only a matter of time till someone makes this (Vanishing Realms was close...ish). There is a game called Budget cuts which is due next year which I am certain will feel like a proper game, the demo already gives you that impression. That said, there is also a game out already called Starseed which feels like a proper game, but they have released in episodes and it is really expensive (the first installment were £23!) The ending of that was genuinely jaw dropping.
 
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Has anyone figured out a away of getting a good FPS into VR? I cannot figure out a better way of playing FPS than screen + mouse & keyboard. Driving and flight/space sims are excellent for VR, but I can't work out how FPS aiming and movement would work.
 
Yes, there is a game called Onward which everyone is raving about at the moment. The locomotion is supposed to work really well too. I have yet to try it though but have heard nothing but praise for it.
 
Once I dont have to choose between 15 different headsets and games that work on one but not another.

VR has been around for 30 years but never taken off, yet. :)
On PC, there's really only two real viable consumer options. With the Rift, you can play just about anything. With the Vive, you can play most everything as most of the worthwhile Oculus games are usable with Revive.

On console, there's merely one option.

It's really not all that difficult.

Anyways, in terms of a killer title, I suspect many would argue that they exist already. Just depends on your preference. A lot of sim racing fans jumped in because of how amazing VR is for the genre. So all these sims supporting VR are essentially already 'killer titles'. Same could be said about flight and space sims. Then you have titles like Minecraft, playable either with official support on the W10 version or a mod using the Java version. That's a killer title for many people. Fallout 4 is getting a VR-enhanced version of the game early next year on PC.

With PSVR, they've got full VR support coming for Gran Turismo, Driveclub, Resident Evil 7 and my most anticipated - Dreams. The last one looks pretty neat in 2D, but is just *begging* to be used in VR. I'm guessing these more big-name, AAA style games are what you're asking about, right? If so, these sorts of games - ones where VR support can be optional, are likely to be the best we get for a while. As others have said, no dev/pub is going to spend the crazy amounts of money on a project that has a seriously limited market size. Makes no sense. So the only way they can justify it is by adding it into something still playable(and enjoyable) in 2D.

In the meantime, I think the worry over a 'killer title' is a bit overblown. VR is transformative without having some $50 million+ big name IP in the picture. There will be plenty of more long form, high quality games that people will enjoy over the next 2-3 years(in addition to what is already there). I do get that for the price, people expect a lot, though. Which is why I think the most important thing for VR is not some trickle of AAA releases, but to reduce hardware prices. People will be more forgiving of having a more indie or AA-based development scene were the hardware not $500+.
 
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