Depends on what you mean by finding a 'better' way of playing than M/KB. The benefits of M/KB, meaning super fast linear movement, extreme strafing and being able to spin 180 degrees in the blink of an eye and all that jazz - that wont be bettered or even matched in VR. Just not possible. At least not anytime in the remotely near future.Has anyone figured out a away of getting a good FPS into VR? I cannot figure out a better way of playing FPS than screen + mouse & keyboard. Driving and flight/space sims are excellent for VR, but I can't work out how FPS aiming and movement would work.
Personally I'll be getting the PS4 VR, great catalog of games ready to release, good price, and you can play with friends/family in the living room instead of in front of a PC in your office/bedroom etc.
The killer tittle is out and its not a game zz![]()
Depends on what you mean by finding a 'better' way of playing than M/KB. The benefits of M/KB, meaning super fast linear movement, extreme strafing and being able to spin 180 degrees in the blink of an eye and all that jazz - that wont be bettered or even matched in VR. Just not possible. At least not anytime in the remotely near future.
but anyways - in terms of input, the 'ideal' is decoupled aiming using motion controls. Meaning instead of the mouse controlling the camera with the aim locked to the middle of the screen, your head will now control the camera and your controllers will handle the aiming completely separately. So you can shoot in whatever direction no matter where you're looking by actually lifting up your controllers and aiming it manually as you would a real gun.
Having a PC in the living room is not viable/practical/preferable for many.Lol what? I've been on PC since 2012 and a lot of that time has been spent in the main room hooked up to the big screen on the sofa for multiplayer and movies...
Are you not aware of how flexible a PC is!?![]()
PSVR will have a Rifle-shaped controller:I was also thinking of something similar. I thought about a rifle shaped controller to handle aiming as this would be more intuitive to use but then there is the issue of movement and where to put those controls on said device if it requires two hands to control.
And, as you point out, the game could not operate at anywhere near the speed of a regular online FPS. In the same way m+k destroys controllers, it would also destroy VR players.