No because that’s not how it works. PowerVR produce technology but don’t for the most part produce the products themselves. A 3rd party company has to see an interest in the technology and licence it. Take ray tracing it took around 4 years after development to get put in a product. 4 to 6 year is the average cycle time from PowerVR creating technology to ending up in products. What’s important for the NV court case is when the technology was created not when consumed had products in there hands.“And you don't think that if they had developed and patented the technology before Nvidia that it would have made it into an end product sooner?”
As for T&L not being in end products well the companies who licence technology from PowerVR decided T&L wasn’t worth it rightly or wrongly but that’s what they decided. We know PowerVR had the hardware T&L technology so it was there choice not to implant it.
For the Kyro 1 I think they were right T&L was a waste of time. For Kyro 2 it’s a bit of a pointless debate on rather Kyro 2 should or shouldn’t have had full hardware T&L. There are arguments for both sides.
For the past 20 years all the major companies have been following similar paths and not suing each other over shared features. Some of these features have been in GPU’s for 15 to 18 years. Why sue now? Why not all those years ago? This is going be a hard question for NV to explain. PowerVR had graphic chips out before NV should PowerVR sue NV over producing graphics?“Oh and despite being an IP company they never took any issue with Nvidia gaining market dominance via the use of one of their patents... right...”
Series 2 was designed to work alongside a module co-processor for hardware T&L. The impotent part is this proves PowerVR had hardware T&L technology.“Series 2 didn't have an option for HW T&L, that's the whole reason the NAOMI 2 needed to have an additional T&L co-processor, because its series 2 GPU's couldn't do it!”