Associate
- Joined
- 26 Dec 2007
- Posts
- 9
Hi, I’m an Industrial Design Student, going into my final year. A computer is key to our course, and it gets used pretty intensely, Large CAD packages, renders that take hours etc. I’m looking to do a bit of upgrading before returning to uni.
I’ve upgraded most things in my PC, got decent graphics card, ram, PSU, cooling. But its time to upgrade the processor (I’m going to do the MOBO at the same time). This poses the question what OS / CPU combo to give the best performance. Obviously quad core with a 64bit OS would be ideal. But it all hinges on software. All the design software I have is 32 bit, some of them have a 64 install too but not all.
Guess my key questions are;
Is there much point running XP32 pro, with a quad core?
Does XP even recognize that many cores, can it take advantage of the processor?
Would It be worth my while trying Vista64?
How much of an issue is installing 32 bit apps that on a 64 bit system?
Sorry for a long post. Any opinions, help, purchasing suggestions would be really great.
Andy
I’ve upgraded most things in my PC, got decent graphics card, ram, PSU, cooling. But its time to upgrade the processor (I’m going to do the MOBO at the same time). This poses the question what OS / CPU combo to give the best performance. Obviously quad core with a 64bit OS would be ideal. But it all hinges on software. All the design software I have is 32 bit, some of them have a 64 install too but not all.
Guess my key questions are;
Is there much point running XP32 pro, with a quad core?
Does XP even recognize that many cores, can it take advantage of the processor?
Would It be worth my while trying Vista64?
How much of an issue is installing 32 bit apps that on a 64 bit system?
Sorry for a long post. Any opinions, help, purchasing suggestions would be really great.
Andy
With regard to the rendering, Ive got an 8800GT and the software recognises that as a rending core, but the majority of work is done by my CPU, its on 100% the whole time during a render. The majority of rendering production isn't about the image, its about computing the light & refractions etc.