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Who uses V-sync

I always use v-sync, if the option is there since I use a LCD. Never used to notice it with a CRT, perhaps not required, or perhaps framerate never reached 100fps (older gaming machines)

A couple of games don't have v-sync and tearing annoys me (Vietcong 2) Probably shows up more on fps games.
 
squiffy said:
I always use v-sync, if the option is there since I use a LCD. Never used to notice it with a CRT, perhaps not required, or perhaps framerate never reached 100fps (older gaming machines)

A couple of games don't have v-sync and tearing annoys me (Vietcong 2) Probably shows up more on fps games.

You can enable vsync though ati control panel mate? With a rig like yours the FPS should not be greatly affected.
 
thepharcyde said:
Whats steam games? Half life and stuff. Is this only if you play online which i dont do because I am carp and keep gettin killed!


yeah hl2, css etc. there used to be a big sticky in the steam forums about it and VAC would ban your account if you used it.

with that program you can force wireframe modes and stuff so its classed as a cheat.
 
The DXTweaker program linked to above allows Directx games to use double (triple?) buffering otherwise you get the awful drops in FPS when using VSync in DirectX games mentioned above i.e. if FPS goes to 59 DirectX games will drop to 30 etc.

To use DXTweaker with Steam just start Steam with DXtweaker. For any programs called from within Steam e.g. Counterstrike Source, VSync will work properly.

OpenGL games (like Doom 3 engine?) support double and triple buffering natively so you can just enable it through your gfx control panel. Check with google and you'll find all the info you need.

I used to hate the slowdown VSync gave. Now I realise it is Microsoft hoarding their code and not allowing double buffering (maybe to help drive their partner companies e.g. Nvidea sell faster gfx cards?). I love playing with Vsync now. So silky smooth and a mean kill/death ratio :)
 
“Prefer to live with the tearing! I cant believe it tears because the FPS are going over 60, where as half this should be 30 considering its running at 19-25max even as low as 14 FPS with V-sync on. It does not make sence!!”
Its not because its going over 60 its because it’s not in sync with your monitor. If your refresh is 100hz then its 100 that matters not 60.

I use 60 as it’s easier to explain. Say your refresh is 60 and you get 70fps then your monitor can only show 60fps. So what happens is you monitors draws the top half of one frame but before it’s finished it draws the bottom half of the next frame. Basically your computer is rendering 70fps but your monitor can only display 60fps so its drawing half frames to fit those 70fps into 60hz. It’s those half frames that cause tearing.

The same thing applies to under 60fps. If your refresh is 60 and your only getting 40fps then you get tearing, as you cannot fit 40 into 60 neatly. Your monitor has to draw half frames instead of full frames. 30 works neatly as you just fit 1 fps for every 2hz so no tearing. Likewise 15fps would work as that’s 1fps per 4hz.

The amount of FPS your monitor can display is the same as its refresh rate. Which is why I always find it funny with people at 60hz going on about 100fps+.

EDIT: When with V-sync on your FPS should never go above your refresh rate. So always turn it off for benchmarking. Its not a problem in games as there is no point haveing more fps then your refrash rate.
 
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Sorry if this offtopic, but is there any point in running an LCD monitor at more than 60hz? For my LCD (1280x1024) the standard refresh rate is 60hz but I always use it at 75hz (which is its maximum).

I know refresh rates make a difference with CRTs (use to get headaches at <85hz, lol) but is it the same with TFT LCDs? I'm thinking 60hz would work better with v-sync.
 
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titaniumx3 said:
Sorry if this offtopic, but is there any point in running an LCD monitor at more than 60hz? For my LCD (1280x1024) the standard refresh rate is 60hz but I always use it at 75hz (which is its maximum).

I know refresh rates make a difference with CRTs (use to get headaches at <85hz, lol) but is it the same with TFT LCDs? I'm thinking 60hz would work better with v-sync.

No, you'll never get headaches with a TFT, as they are backlit.
 
“Sorry if this offtopic, but is there any point in running an LCD monitor at more than 60hz? For my LCD (1280x1024) the standard refresh rate is 60hz but I always use it at 75hz (which is its maximum).”
If you run you’re LCD at 60hz then your limited to 60fps in games which isn’t at smooth as 75fps. So if you can run at 75hz and your PC can run games at 75fps then you may as well do it.
 
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