Why are gaming monitors such poor USB hubs?

Soldato
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Gaming monitors need more USB ports. Quite often monitors have USB hubs integrated, with 2 - 4 ports. That's fine for office use where you will have your keyboard, mouse, webcam, and mobile device connected, but gamers are a different matter. We need more. I have a soundbar, headset, microphone, two webcams, keyboard, trackball, a vertical mouse I'm trying out, HOTAS, phone, SD card reader, fingerprint reader, and a few other things. Granted I'm duplicating a few things but that's about a dozen ports in use. Yes, I can plug a hub into the monitor, but why should I have to? And I've experienced messages about maximum hub depth.
 
Soldato
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Also most people dont use the USB's on a monitor (from massive 10 or so sample size lol)

Perhaps they would if they were there?

Most gamers: Mouse, Keyboard, Headset maybe a controller.

Don't forget the phone / tablet and webcam.

For the record i also have way too many USB devices lol.

Then let me personalise the question: would you plug everything into the monitor's USB hub if you could?
 
Soldato
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Could be asked why would you risk possible and likely increase in latency from all devices fighting for same shared bus?

THe bandwidth required for keyboards and mice is so limited that I doubt that this is an issue. Even high-bandwidth devices like webcams don't put that much stress on the bus.
 
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