Caporegime
- Joined
- 18 Oct 2002
- Posts
- 33,188
don't take forever to finish.
I like wow, you can lvl up to 20 easily in a couple days. takes ages longer to get to 30 even if you play really hard and you end up grinding through getting bored. similar situation when i was playing city of heroes or villians. the thing is, what if i don't want to commit 6 months of my life to playing a heck of a lot to finish a game. also, theres no mmorpg's with a proper "finish", or none i've played.
why can't there be games like WOW, but are much shorter, have an end and let you feel like you've damn well finished something well.
for instance, a LOT of the WOW players have many different characters, a lot of people get bored lvl'ing up once a week/month at high levels and want a fresh take on the game so start another character. if WOW was MUCH shorter, probably increase the length to lvl the first 20 levels, but decrease the time for the next lot. Have all the quests there are now but split them into story arcs. right now there is the main horde vs alliance crap but you don't really get to "play" that story, its all other quests that don't really fit together that well. have more set and specific story lines. if you had that you could start a character pick one of many many paths through the game and have the ability to finish it within a month, actually win. then you can start a new character and pick a completely different path to go through the game.
it wouldn't even be difficult to link up stories, have leveling work differently and have a few different kinds of servers, there are loads around and i'm sure a lot of people would like to play the same way, then leave the guys that like to get to level 60 and run around making gold for 3 years of their life on different servers.
at the moment you have your fps games that are pretty short, rts's which in general, lately, are too easy and take no time to complete. rpg's which can take ages but i often find lacking(oblivion) lately as all content and effort seems to be going on what i assume is massively more profitable online versions. main reason i'm getting peeved with mmorpg's is due to length combat gets boring and samey, dungeons are all the same, missions are all the same. COH/COV was really bad as almost all missions were inside buildings and there were very very very few different lvls. different enemies(not very different) but same locations, maps over and over again.
I like wow, you can lvl up to 20 easily in a couple days. takes ages longer to get to 30 even if you play really hard and you end up grinding through getting bored. similar situation when i was playing city of heroes or villians. the thing is, what if i don't want to commit 6 months of my life to playing a heck of a lot to finish a game. also, theres no mmorpg's with a proper "finish", or none i've played.
why can't there be games like WOW, but are much shorter, have an end and let you feel like you've damn well finished something well.
for instance, a LOT of the WOW players have many different characters, a lot of people get bored lvl'ing up once a week/month at high levels and want a fresh take on the game so start another character. if WOW was MUCH shorter, probably increase the length to lvl the first 20 levels, but decrease the time for the next lot. Have all the quests there are now but split them into story arcs. right now there is the main horde vs alliance crap but you don't really get to "play" that story, its all other quests that don't really fit together that well. have more set and specific story lines. if you had that you could start a character pick one of many many paths through the game and have the ability to finish it within a month, actually win. then you can start a new character and pick a completely different path to go through the game.
it wouldn't even be difficult to link up stories, have leveling work differently and have a few different kinds of servers, there are loads around and i'm sure a lot of people would like to play the same way, then leave the guys that like to get to level 60 and run around making gold for 3 years of their life on different servers.
at the moment you have your fps games that are pretty short, rts's which in general, lately, are too easy and take no time to complete. rpg's which can take ages but i often find lacking(oblivion) lately as all content and effort seems to be going on what i assume is massively more profitable online versions. main reason i'm getting peeved with mmorpg's is due to length combat gets boring and samey, dungeons are all the same, missions are all the same. COH/COV was really bad as almost all missions were inside buildings and there were very very very few different lvls. different enemies(not very different) but same locations, maps over and over again.