Why are there no MMORPG'S that........

daz said:
But the thing is, I don't play Eve to level up or to learn new skills. I don't play Eve to earn ISK.

I play Eve because it's fun.

These days you can start having fun from about 2 weeks in.

The amount of grind is up to you...


But it wasn't fun for me. Large amounts of time playing you're sitting there watching the ship travel.= in autopilot.

I'd borrowed a mate's account for a week, who was good and in 0.0 space etc and actually half enjoyed it, but I don't think I should pay the £120 (£10 a monthish) to get to the level he's at just for some fun. It's a waste IMO.
 
you start with 900k skill points. when i gave up i had 2mil or so, maybe more, can't remember but that was a freaking age to get that high.

the only even remotely possible way to get to higher skill levels within months of starting is to dedicate all your early game time to the (been so long i forgot what its called) the skill, or two, or three of them that increase the speed you gain skill points at. basically spend 2 weeks at least mixing those skills with a couple weapons and ship skills so you can get a slightly non crap ship, then only hit up the skills that will help learn others. so you need to spend a while stuck in the same ships and weapons because it would save months if you stick with it. in the end i was playing 1-2 times a week always ****** off that i was waiting for the next skill to finish so i could get that new weapon or ship. then mining back and forth to get money to afford that next ship. its not awful, its just, meh. but now you start with 900k :(
 
The only way to "complete" WoW is to have every class to level 70, kitted out in the top tier set with top weapons and armour. Every skill maxxed, both primary and all secondary professions. Every quest complete.

But even then there's BG's...
 
well... i played the first GW to the end on 4 characters... then got a little bored... started playing wow...

got 1 lvl 60 rank 10 then decided to do another.. so i did... then another. now when Bc was released i was kinda excited... 3 levels later and i have lost the will to live, Its just sooo boring the constant grind...

my xfire profile in my sig will show you how much time i put into these games. tbh i enjoyed GW a lot mroe than wow, if i had a choice i would love to see SWG make a come back as it once was before messing around. Maybe a full re-release with a better engine but with the gameplay as it once was.

I guess some of the bordome comes from seeing the same type of characters in these games... Orcs... Elfs... Dwarfs... etc...

in my opinion SWG had the perfect set up.
 
whats up with SWG then, just downloaded the 14 day trial to give it a blast. barely done anythign yet, literally just played for a few minutes before i had to go do something. gameplay has gotten worse, or people have, overcrowded? hell, i don't even know really how the game plays yet at all.

what you said about the same setup, orcs, elves, human, mage, warrior, warlock. its not like they've got some similarities they all have the same dame range of units and they all play similarly(as in mages/wizards/warlocks) in the separate games. honestly know nothing about SWG at all right now but seeing the site saying space battles, land based unit fights, just appeals to me that its more varied(i hope) plus not the same d&d type fantasy type worlds.

i'm certain to get the LOTR MMO but, honestly, i can't see it feeling that different. but i think it will have a artificially made feeling of immersion purely because we know the LOTR style world/stories so well. which i'm sure will have me playing it for a while.
 
drunkenmaster said:
whats up with SWG then, just downloaded the 14 day trial to give it a blast. barely done anythign yet, literally just played for a few minutes before i had to go do something. gameplay has gotten worse, or people have, overcrowded? hell, i don't even know really how the game plays yet at all.

what you said about the same setup, orcs, elves, human, mage, warrior, warlock. its not like they've got some similarities they all have the same dame range of units and they all play similarly(as in mages/wizards/warlocks) in the separate games. honestly know nothing about SWG at all right now but seeing the site saying space battles, land based unit fights, just appeals to me that its more varied(i hope) plus not the same d&d type fantasy type worlds.

i'm certain to get the LOTR MMO but, honestly, i can't see it feeling that different. but i think it will have a artificially made feeling of immersion purely because we know the LOTR style world/stories so well. which i'm sure will have me playing it for a while.


Stay away from SWG in its current state, once the Combat Upgrade went live (BIG patches that ruined the game totally) subs dropped, everybody quit basically.

SOE promised a "CU" for ages to bring balance to classes to stop the usual stacker builds, jedi dominating PVP etc but it was a disaster, ruined gameplay beyond beleif.

Quite a few people here played Pre-CU like myself and will defend this game till death also like myself though :p
 
drunkenmaster said:
IE main quest in WOW is depending on side you're helping to win back the lands from the horde or alliance, or the evil thats invading. but you can't actually win back the land or fight off either, thats what i guess i'm getting at, the main point, reason for the game to exist, isn't part of the game. if i start a game where i'm supposed to be fighting off the evil and pushing it back and i can't do that, its ridiculous.
Well, Warhammer Online will be *sort of* like that: you'll be able to take over the enemy capitals, loot them and dance over the broken bodies of their NPCs... But it'll be only temporary as they'll eventually respond and try to drive you off, in ever increasing numbers so that the longer you hold the enemy city the harder it'll be to keep it. But the developers have hinted that, in cases where there's a universal imbalance (for example, if the dwarf capital is constantly being taken over), then they would consider incorporating it into the game world in a patch (ie., to use the example above, the dwarves are driven from their capital permanently and set up their HQ elsewhere, and perhaps their game objective becomes to try and retake their former city).

But yeah, atm the pve part of Guild Wars is the closest thing to an online RPG with a proper plotline. The fact that the game is instanced is what allows it to do this: you can have a mission in which you're clearing baddies from an area, and if you're successful it becomes a new outpost that you can enter. In a continuous, non-instanced world, you would've been able to wander into the outpost without having done the quest/mission to clear out the baddies yet :p It also lets important NPCs accompany you on missions, since the missions take place in separate instances which means the NPC can be with your party and still be in the outpost giving quests to other parties at the same time. Unfortunately, the fact that it's instanced also spoils immersion to an extent, because you can defeat the invading army of evil, get applauded and congratulated by all and sundry, and then travel a few outposts back and find that the mobs comprising the invading army are still infesting all the explorable areas around it :rolleyes: :p
 
Dj_Jestar said:
Of course, but you are limited (even if only slightly) in what you can do as a new player, even a 6month old char has no hopes of smashing a deathstar POS.

But isn't that the point? There's no other way for it to work.

Power/Strength surely should be directyl proportianal to time invested/played.

Otherwise, whats the point? I don't want to play a game for 2 years only for some kid whos only been on for 4 months to destroy me.

WoW works on similar scale, more time = higher level = more powerful.

Its just that EVE just works on a longer timescale of 3 years, compared to about 5-6 months with WoW.


Its just like life - if I've been working in (said) field for 10 years, I'm going to be a hell of a better at it and know more than someone who's been working in it for 1 year. Same with Martial Arts, playing the guitar, whatever.
 
Matmulder said:
But isn't that the point? There's no other way for it to work.

Power/Strength surely should be directyl proportianal to time invested/played.

Otherwise, whats the point? I don't want to play a game for 2 years only for some kid whos only been on for 4 months to destroy me.

WoW works on similar scale, more time = higher level = more powerful.

Its just that EVE just works on a longer timescale of 3 years, compared to about 5-6 months with WoW.


Its just like life - if I've been working in (said) field for 10 years, I'm going to be a hell of a better at it and know more than someone who's been working in it for 1 year. Same with Martial Arts, playing the guitar, whatever.

Exactly - and this is where all MMORPG's fall over.
If I've invested 2 years of my time into a game then I deserve to be more powerful than somebody who has been playing for a month.
But for some reason the latest group of MMORPG players want an end game for some reason.

They are told "Maximum Level 50".
So off they go, the race begins, must grind, must get to level 50 at all costs.
"Moan, complain - too much grinding in this game" must get to level 50.
"Complain, complain - not enough to do" must get to level 50.
WooHoo, I'm Level 50 - about time there was an expansion so I can gain more levels.

I don't know why more people don't want to actually play a game online rather than a race to the finish but they do.
If there is an "end game" in an MMORPG I'm not interested in it - there should be no end.
The idea is it's a virtual world, when you're not playing the world carries on, it changes when you are not there.
The more time you invest the more things should open to you.
All this racing to the maximum level, end gaming and the like just shouldn't exist in this kind of game.
 
Matmulder said:
But isn't that the point? There's no other way for it to work.

Power/Strength surely should be directyl proportianal to time invested/played.

Otherwise, whats the point? I don't want to play a game for 2 years only for some kid whos only been on for 4 months to destroy me.

WoW works on similar scale, more time = higher level = more powerful.

Its just that EVE just works on a longer timescale of 3 years, compared to about 5-6 months with WoW.


Its just like life - if I've been working in (said) field for 10 years, I'm going to be a hell of a better at it and know more than someone who's been working in it for 1 year. Same with Martial Arts, playing the guitar, whatever.
Why do you compare real life to a game? :confused:

So you're happy to join a game, knowing you'll never be on par with those who have played it for 3 years, simply because they started before you? Or are you speaking as someone who has been playing for 3 years and is more than happy to just crap on new players who don't stand a chance?

Oh and the latter part of your post is pish. I work with people who are 'experienced' by as much as 40 years, but they don't know their backsides from their elbows, whilst I've only been here a fraction of that time and have been sorting out their job's for them.
 
stoofa said:
Exactly - and this is where all MMORPG's fall over.
If I've invested 2 years of my time into a game then I deserve to be more powerful than somebody who has been playing for a month.
But for some reason the latest group of MMORPG players want an end game for some reason.

They are told "Maximum Level 50".
So off they go, the race begins, must grind, must get to level 50 at all costs.
"Moan, complain - too much grinding in this game" must get to level 50.
"Complain, complain - not enough to do" must get to level 50.
WooHoo, I'm Level 50 - about time there was an expansion so I can gain more levels.

I don't know why more people don't want to actually play a game online rather than a race to the finish but they do.
If there is an "end game" in an MMORPG I'm not interested in it - there should be no end.
The idea is it's a virtual world, when you're not playing the world carries on, it changes when you are not there.
The more time you invest the more things should open to you.
All this racing to the maximum level, end gaming and the like just shouldn't exist in this kind of game.
This post is right on the money.

This idea of "end-game" is what causes perceived problems like "grinding". The idea is that the later levels of the game are more fun.

Designers have gone along with this, and basically made all content before max level non-essential. You can bypass a lot of the earlier creatures/ items/ areas, concentrating instead on high-experience areas. Playing in a way which accelerates your levelling progress at the cost of everything else. Then, of course, players experience a "grind".

The solution is to forget about max level gameplay. Forget about this holy grail called "end game" content. Make content that is compelling and necessary at lower levels, and basically make max level "the end".
 
Why even have levels.
It doesn't work like that in the real world.
Instead of constantly gaining skills and knowledge, you should be able to lose it as well, if you are out of practice at that particular skill. Ie your ability to command troops... a spell you haven't used in a long time... A fighting technique that you don't practice regularly... trading skills.
I'd like it if all the MMO 'RPG' s were more of MMO 'FPS-RPG' s, where a certain amount of mouse/keyboard skill is required.
Ermm... I can't think of anything more to say right now :p . So I'll be off.
 
Planetside has the best levelling system in my opinion. A brand new character can kill a four year character. Every kill you make is PVP, and you are rewarded for team play. The better you are the quicker you advance. The better your team is, the quicker you advance.

New characters are not alienated from the game. They can easily defeat a far older character, however the new character isn't as 'useful' as an older character. The older character isn't 'more powerful', he has the same weapons and stuff but he can have various implants to give him a slight edge.

Hope you understand what I mean! :)

Paul
 
i've been playing a few mmorpg's lately, i played the wow trial (10 days) and also i play knights onlne(free one), i find wow is addictive but you must get tired of trying really really hard to level up, i can see that feeling coming on, i do feel when there is an end to a game, and its at point where you have played hard to get there, it make sthe game better but they wanna keep making money, they could make one so you to a point and your done but cna continue playing and advancing if you wish
 
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