Matmulder said:
But isn't that the point? There's no other way for it to work.
Power/Strength surely should be directyl proportianal to time invested/played.
Otherwise, whats the point? I don't want to play a game for 2 years only for some kid whos only been on for 4 months to destroy me.
WoW works on similar scale, more time = higher level = more powerful.
Its just that EVE just works on a longer timescale of 3 years, compared to about 5-6 months with WoW.
Its just like life - if I've been working in (said) field for 10 years, I'm going to be a hell of a better at it and know more than someone who's been working in it for 1 year. Same with Martial Arts, playing the guitar, whatever.
Exactly - and this is where all MMORPG's fall over.
If I've invested 2 years of my time into a game then I deserve to be more powerful than somebody who has been playing for a month.
But for some reason the latest group of MMORPG players want an end game for some reason.
They are told "Maximum Level 50".
So off they go, the race begins, must grind, must get to level 50 at all costs.
"Moan, complain - too much grinding in this game" must get to level 50.
"Complain, complain - not enough to do" must get to level 50.
WooHoo, I'm Level 50 - about time there was an expansion so I can gain more levels.
I don't know why more people don't want to actually play a game online rather than a race to the finish but they do.
If there is an "end game" in an MMORPG I'm not interested in it - there should be no end.
The idea is it's a virtual world, when you're not playing the world carries on, it changes when you are not there.
The more time you invest the more things should open to you.
All this racing to the maximum level, end gaming and the like just shouldn't exist in this kind of game.