why get a bigger monitor?

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o.k wih out stating the obvious why is it good to have a 22-24 inch monitor? iam thinking of upgrading to this size but am i going to get an gaming advantage over someone with say a 19 inch monitor? i was hoping i would see more of the battlefield ( COH ) but would this be the case or would i just recieve a bigger picture of what i already see???
thx
 
o.k wih out stating the obvious why is it good to have a 22-24 inch monitor? iam thinking of upgrading to this size but am i going to get an gaming advantage over someone with say a 19 inch monitor? i was hoping i would see more of the battlefield ( COH ) but would this be the case or would i just recieve a bigger picture of what i already see???
thx

depends on the game. some just stretch your horizontal view so you get no benefit, but some give you a wider fov which is beneficial.
 
err 1280 x 1024 at the moment, thing is i dont want to go mad with size if iam its going to give me nothing more than a bigger picture as what i really want is to be able to see more of whats going on.
If you play COH you will know the range of firefly tanks and mine are always tucked into the side of the screen when firing at maximum range :(
 
higher res means you get more on the screen, not 'bigger'

if you went from a 19" at 1280 x 1024 to a 24" at 1280 x 1024, it would just be a bigger image yes, but if you increased the res, you'd get more clarity and more on the screen
 
There's a lot of confusion about what a bigger monitor, or a different aspect ratio, actually means when it comes to playing games.

The short answer is that, if the resolutions are the same, but the monitors differ in size, what you see is identical in terms of coverage; the only difference is that the smaller monitor will have a lower dot pitch (smaller pixels, more densely packed together) which makes it look a little better. In practice, the difference is barely noticeable. People tend to prefer the larger screen regardless (e.g. 22" TFTs are now preferred to 20" TFTs with the same resolution).

It's a common myth that, if you change from an x inch 4:3 monitor to the same sized (in inches) widescreen, you see 'more', as if the wide aspect ratio only extends the screen. In fact, you actually see less. Surface area of a monitor varies with the aspect ratio; different aspect ratios offer different surface area sizes. As the aspect ratio tends towards 1 (i.e. a square screen), you get the maximum surface area.

As a result, if you get a 16:10 monitor, the surface area is actually slightly smaller than the equivalent 4:3 monitor.

For example:
* 20" widescreen has 1680x1050 pixels = 1,764,000 pixels in total.
* 20" normal aspect has 1600 x 1200 pxiels = 1,920,000 pixels in total.

I.e. the normal aspect 20" has approximately 9% more pixels -- is it any wonder that manufacturers are happy with the rise of widescreen? ;). Now who's seeing more ingame? It certainly isn't the widescreen user. (If you don't believe me: have a look here)

The flipside of this is that widescreens are more natural -- human vision is widescreen. I can hold my hands out in the 'da vinci' pose and waggle 'em around and still see them using peripheral vision. I certainly can't do the same thing vertically. The argument would probably be that the widescreen view, while smaller, has a shape that is more useful for gaming because you're more likely to be scanning the screen horizontally than vertically. I personally think that widescreen really starts to make sense at 22" and above. I'm sitting behind a 4:3 aspect 20" TFT and if it extended up any further, I'd have to crane my neck a bit to see it. If I buy a 24" widescreen, it's basically exactly the same height, but extends left and right -- it makes sense.

A further myth is that a larger resolution using the same aspect ratio results in seeing more. Games have a field of view calculation and it uses the aspect ratio -- nothing more, nothing less. The aspect ratio does not vary as long as different monitors have the same ratio of length to height.

End result is this:
Someone playing at 800x600 on a 15" monitor = aspect ratio of 800/600 = 1.3333 (4:3)
Someone playing at 1600x1200 on a 20" monitor = aspect ratio of 1600/1200 = 1.3333 (4:3)

The 1.333 is what's put into the calculations to set up the player's field of view. We're only interested in the ratio between horizontal and vertical pixels, not the pixels themselves.

The only difference is the clarity of what you're seeing; the player with the 20" monitor will maybe see 4 pixels of an enemy's head in the distance, whereas the player with the tiny 15" monitor will either see a single pixel, or maybe not see it at all.

I personally run a 20" 1600x1200 TFT. I also use a 19" 1280x1024 TFT at work. I game on both and the difference is very small (in fact, the 19" has better responsiveness and colours, so I prefer it). I haven't used a 22" so I can't personally say whether it's worth upgrading to one.

Going to a 24" (assuming your graphics card can hack it) would most likely result in a warm tingly feeling, though. That's what I plan to do soon (as soon as I figure out which non-TN film 24" has the least input lag).
 
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higher res means you get more on the screen, not 'bigger'

if you went from a 19" at 1280 x 1024 to a 24" at 1280 x 1024, it would just be a bigger image yes, but if you increased the res, you'd get more clarity and more on the screen

No you dont. In a game you will get more pixels on the screen - thats it.
With the desktop you will get more on screen.

It does not matter if i use 800x600 on a crappy old 15" thing, or 2560x1600 on my 30" monitor, i'll still have the same field of view in a game.

However going from a 4:3 screen to a widescreen will give you more field of view. Some games handle it differently, but with most when in widescreen mode the game will extend the field of view at each side. So for instance, if another players arm was in view to the far right on a 4:3 monitor, there whole body would be in view on a widescreen monitor.

I assume you have a 19" 4:3 monitor being as you use 1280x1024, so if you just switch between that res and a widescreen res (say 1280x720 or 1280x800) then your'll see what i mean. But being as you dont have a widescreen the picture will look squashed up horizontally.

But res can still help, because when using a low widescreen res like 1280x800 in comparison to 1920x1200 (24") or even 2560x1600 (30") then because of the extra clarity it does make it easier to pick off small/far away targets. For instance using sniper rifle in games like Crysis/COD4/ET:QW it's a lot easier for me to shoot people that are extremely far away when using 2560x1600.
 
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If you're talking about what you see the in the game world, i.e. the horizontal FOV then in most games you see more on a widescreen display, the vertical FOV is the same and the horizontal FOV is increased. There are plenty of exceptions of course (Bioshock, Stalker etc, which were both widely criticised for not having true widescreen support).

All fairly irrelevant though because the OP wasn't talking about 4:3 vs widescreen AFAICS, just about resolution. The only games where you 'see more' by raising the resolution are old 2D sprite based games (for example Age of Empires 2). Anything that is 3D you see exactly the same, you just see it comprised of more pixels and therefore looking a little better/clearer.

So to answer the original question, why get a bigger monitor - the main reason is that it's bigger (and therefore more immersive), and you get more desktop/application space if the resolution is higher, but it doesn't give you any significant gaming advantage. If anything gaming at a higher resolution can hit your framerate and give you a disadvantage. Widescreen, where properly supported, can give you a slight gaming advantage over 4:3 though, in that your awareness of your surroundings will increase with the wider horizontal FOV.
 
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Its the same for a TV, you watch a widescreen movie on a 4:3 TV and you miss action outside the edge of your screen very easy to see with end credits.

Wont matter for most games that do support both 4:3 and 16:10.
 
o.k wih out stating the obvious why is it good to have a 22-24 inch monitor? iam thinking of upgrading to this size but am i going to get an gaming advantage over someone with say a 19 inch monitor? i was hoping i would see more of the battlefield ( COH ) but would this be the case or would i just recieve a bigger picture of what i already see???
thx


goto www.widescreengamingforum.com and see which games you own are compatible for widescreen gaming.

It kinda put me off buying a 24WS.. Still may do so... I dunno..
 
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