Thing with these settings, same with film grain, chromatic aberration and a few other similar features - there are instances where this can improve the visuals when used with a light hand and artistically/selectively implemented for best effect - but in most cases developers just slap them in indiscriminately as if to tick a feature box.
Another one which has me face palming is head simulation/bob especially if you can't disable and/or fine tune it - there are some people who need a small level of it so they don't feel like their character is sliding around on ice for preference or motion sickness reasons, sometimes a small amount can be useful to give a tactile feel especially if the character is supposed to be heavily equipped, etc. but a full on forced on simulation makes zero sense as it is something you cancel out automatically in real life in a way you can't in a game through a monitor.