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Look at the old point and click games. So superior to anything you get nowadays.
The Secret Of Monkey Island, Sam&Max HTR & DOTT F T W!!!

Look at the old point and click games. So superior to anything you get nowadays.

but the very thing here is in the mmo's and strategy games there isn't "more" game there, its just repeated over and over and over. now i like mmo's but you do repetitive missions, it can be made fun. but in general the "stories" don't matter at all, you can read why someone wants 10 rabbit hides, but it doesn't matter, has no bearing on the game and most of the reasons behind wanting the hides are crap. story telling is actually fairly non existant in mmo's, there are basic, writen in 5 seconds reasons for collecting or killing whatever you need. but theres no pulling you in, scaring, intriguing you at all, no length, no sub plots, no character growth.
I spent 5yrs in that game. It was an incredible, memorable experience that will be with me forever.I spent 4 years in UO, and I barely fought anything during that time, I wrote numerous books in the game, which many others enjoyed reading, read many hundreds of others (both player written and game lore written), joined an utterly awesome RP community with player run village on Catskills, held several ingame festivals with varied competing events in them. I had a long running storyline involving over 43 other players as characters in the storyline, which lasted for just under 2 years. The secret to MMOs is that you create the subplots and character growth.



But I completed DE2 in a Day and Bioshock in 2. WHY can't they make the newer games just as long as the older ones????![]()
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I bet of all the people that own long good games like Final Fantasy, Deus Ex, Far cry etc less than half of will have seen over half way. A sad fact but probably true!


) , mind you..its not hugely surprising that story telling is in such a sad state of affairs when stuff like Harry Potter is considered good literature.