I can see where the OP is coming from, I've often reminisced on here about the lack of decent 90's or early 00's style flight sims or space sims. However accepting these type of games seem deader than the dodo I have compromised. I know Fallout 3 isn't what the OP yearns for but I've just started playing it for the first time and it's the equal if not better than the dynamic campaigns of long dead flight sims.
While we all remember games like Tie Fighter and Wing Commander with great fondness, let's not forget these were actually quite linear. WC had its branching paths and "second chance" missions but these were quite narrow and you ended up on one of only two final paths (win, or lose). Even X3, which is probably the closest you will get to an epic space game these days, has main story plots which are pretty linear and while there's scope to do BBS style missions these tend to get repetitive. The developers have in some respect tricked the audience by including a campaign (The Hub) which goes on and on simply by merit of the OTT amount of material you need to gather. Frontier Elite II gave endless gameplay but with no overall goal.
My own pet hate is the death of the transport strategy game. Sid Meier's Railroads was, frankly, aimed at kids and A-Train 8 was to me incomprehensible. However it's not a money spinning genre for the suits running gaming in the current era.
However there are still good PC games out there, maybe even the odd "great" one (I think I will be putting F3 in that category), as I say you just have to be prepared to play a different style or genre of game to what we may have been comfortable with in the past. Other than Doom or Quake I rarely gave FPS games a glance back in the days of flight and space sims aplenty and probably never touched an RPG. Yet here I am now thoroughly enjoying one which offers both elements!
While we all remember games like Tie Fighter and Wing Commander with great fondness, let's not forget these were actually quite linear. WC had its branching paths and "second chance" missions but these were quite narrow and you ended up on one of only two final paths (win, or lose). Even X3, which is probably the closest you will get to an epic space game these days, has main story plots which are pretty linear and while there's scope to do BBS style missions these tend to get repetitive. The developers have in some respect tricked the audience by including a campaign (The Hub) which goes on and on simply by merit of the OTT amount of material you need to gather. Frontier Elite II gave endless gameplay but with no overall goal.
My own pet hate is the death of the transport strategy game. Sid Meier's Railroads was, frankly, aimed at kids and A-Train 8 was to me incomprehensible. However it's not a money spinning genre for the suits running gaming in the current era.
However there are still good PC games out there, maybe even the odd "great" one (I think I will be putting F3 in that category), as I say you just have to be prepared to play a different style or genre of game to what we may have been comfortable with in the past. Other than Doom or Quake I rarely gave FPS games a glance back in the days of flight and space sims aplenty and probably never touched an RPG. Yet here I am now thoroughly enjoying one which offers both elements!