Caporegime
- Joined
- 18 Sep 2009
- Posts
- 30,499
- Location
- Dormanstown.
EDIT : Isn't exactly worded right.
Last edited:
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Seems OpenGL is very very supported.
Using the OpenGL renderer.
Some notable games that include an OpenGL renderer:
18 Wheels of Steel
Alien Arena 2008
America's Army(i3 only
American McGee's Alice
Amnesia: The Dark Descent
Angry Birds (PC and Android versions)
Aquaria
Awesomenauts
Baldur's Gate 2 – Defaults to D3D
Bastion
Beat Hazard
Brink
BZFlag
Bus Driver
Celestia
City of Heroes
City of Villains
Commandos
Cortex Command
Counter-Strike
Counter-Strike: Source (Mac OS X and Linux versions)
Darwinia - Defaults to D3D
Deus Ex - Defaults to D3D
Doom 3
Dota 2
Doom 3: Resurrection of Evil
Dragon's Lair 3D: Return to the Lair
Dungeon Defenders (Mac OS X and Linux versions)
Dwarf Fortress
Earth 2150
Enemy Territory: Quake Wars
Far Cry – Defaults to D3D
FEZ
Frets On Fire
FlightGear
FooBilliard
Game Dev Tycoon
Half-Life series
Half-Life 2 series (Mac OS X and Linux versions)
Heretic II
Heroes of Newerth - Defaults to D3D in Windows
Hexen II
Hitman
Homeworld 2
IL-2 Sturmovik
Keepsake
Killing Floor
Left 4 Dead (Mac OS X version)
Left 4 Dead 2 (Mac OS X and Linux version)
Max Payne
Medal of Honor: Allied Assault
Medal of Honor: Allied Assault - Spearhead
Medal of Honor: Allied Assault - Breakthrough
MegaGlest
Minecraft
Minetest
Neverball and Neverputt
Neverwinter Nights
Nexuiz
NoLimits
Oil Rush
OpenArena
osu!
Penumbra: Overture
Penumbra: Black Plague
Penumbra: Requiem
Performous
Portal (Mac OS X and Linux version)
Portal 2 (Mac OS X version)
Prey
Quake series
Rage
Red Faction
Receiver
Regnum Online
Return to Castle Wolfenstein
RuneScape (High Detail Mode) - Uses the Java OpenGL library
Savage: The Battle for Newerth
Savage 2: A Tortured Soul
Scorched 3D
Second Life
Serious Sam
Serious Sam 2- Defaults to D3D
Serious Sam 3: BFE
Shadwogrounds
Shadowgrounds Survivor
Shank
Shank 2
Soldier of Fortune series
Shogo: Mobile Armor Division (in the Linux, AmigaOS, and Mac OS X versions)
Spore
Spring
StarCraft II (Mac OS X version, completely disabled in Windows version)
Starsiege: Tribes
Star Wars Jedi Knight: Jedi Academy
Star Wars Jedi Knight II: Jedi Outcast
Star Wars: Knights of the Old Republic
Star Wars: Knights of the Old Republic II The Sith Lords
Steel Storm
StepMania
Stronghold
Team Fortress
Team Fortress 2 (Mac OS X and Linux versions)
The Chronicles of Riddick: Assault on Dark Athena
The Chronicles of Riddick: Escape from Butcher Bay
Tibia
Trainz
Tribes 2
Trine
Trine 2
Tux Racer
Universe Sandbox
Unreal Gold – Defaults to 3dfx Glide
Unreal Tournament
Unreal Tournament 2003
Unreal Tournament 2004
Urban Terror
Warcraft 3 - Defaults to D3D in Windows
Wolfenstein
Wolfenstein: Enemy Territory
World of Goo
World of Warcraft - Defaults to D3D in Windows
Worms: Reloaded
Wurm Online
X-Plane
Scrub my last comment, I wasn't looking with my eyes
Seems OpenGL is very very supported.
http://en.wikipedia.org/wiki/List_of_OpenGL_programs
Using the OpenGL renderer.
Some notable games that include an OpenGL renderer:
18 Wheels of Steel
Alien Arena 2008
America's Army(i3 only
American McGee's Alice
Amnesia: The Dark Descent
Angry Birds (PC and Android versions)
Aquaria
Awesomenauts
Baldur's Gate 2 – Defaults to D3D
Bastion
Beat Hazard
Brink
BZFlag
Bus Driver
Celestia
City of Heroes
City of Villains
Commandos
Cortex Command
Counter-Strike
Counter-Strike: Source (Mac OS X and Linux versions)
Darwinia - Defaults to D3D
Deus Ex - Defaults to D3D
Doom 3
Dota 2
Doom 3: Resurrection of Evil
Dragon's Lair 3D: Return to the Lair
Dungeon Defenders (Mac OS X and Linux versions)
Dwarf Fortress
Earth 2150
Enemy Territory: Quake Wars
Far Cry – Defaults to D3D
FEZ
Frets On Fire
FlightGear
FooBilliard
Game Dev Tycoon
Half-Life series
Half-Life 2 series (Mac OS X and Linux versions)
Heretic II
Heroes of Newerth - Defaults to D3D in Windows
Hexen II
Hitman
Homeworld 2
IL-2 Sturmovik
Keepsake
Killing Floor
Left 4 Dead (Mac OS X version)
Left 4 Dead 2 (Mac OS X and Linux version)
Max Payne
Medal of Honor: Allied Assault
Medal of Honor: Allied Assault - Spearhead
Medal of Honor: Allied Assault - Breakthrough
MegaGlest
Minecraft
Minetest
Neverball and Neverputt
Neverwinter Nights
Nexuiz
NoLimits
Oil Rush
OpenArena
osu!
Penumbra: Overture
Penumbra: Black Plague
Penumbra: Requiem
Performous
Portal (Mac OS X and Linux version)
Portal 2 (Mac OS X version)
Prey
Quake series
Rage
Red Faction
Receiver
Regnum Online
Return to Castle Wolfenstein
RuneScape (High Detail Mode) - Uses the Java OpenGL library
Savage: The Battle for Newerth
Savage 2: A Tortured Soul
Scorched 3D
Second Life
Serious Sam
Serious Sam 2- Defaults to D3D
Serious Sam 3: BFE
Shadwogrounds
Shadowgrounds Survivor
Shank
Shank 2
Soldier of Fortune series
Shogo: Mobile Armor Division (in the Linux, AmigaOS, and Mac OS X versions)
Spore
Spring
StarCraft II (Mac OS X version, completely disabled in Windows version)
Starsiege: Tribes
Star Wars Jedi Knight: Jedi Academy
Star Wars Jedi Knight II: Jedi Outcast
Star Wars: Knights of the Old Republic
Star Wars: Knights of the Old Republic II The Sith Lords
Steel Storm
StepMania
Stronghold
Team Fortress
Team Fortress 2 (Mac OS X and Linux versions)
The Chronicles of Riddick: Assault on Dark Athena
The Chronicles of Riddick: Escape from Butcher Bay
Tibia
Trainz
Tribes 2
Trine
Trine 2
Tux Racer
Universe Sandbox
Unreal Gold – Defaults to 3dfx Glide
Unreal Tournament
Unreal Tournament 2003
Unreal Tournament 2004
Urban Terror
Warcraft 3 - Defaults to D3D in Windows
Wolfenstein
Wolfenstein: Enemy Territory
World of Goo
World of Warcraft - Defaults to D3D in Windows
Worms: Reloaded
Wurm Online
X-Plane
Its an Open Source API with limited support, name 20 of the countless AAA titles out in the last couple years or so that run on OpenGL.
Currently the list of OpenGL games is just depressing old and average at best. I'm all for it if it offers extra performance but they seriously need some decent current games.
That said i loved these games back in the day.
Doom 3
Left 4 Dead
Left 4 Dead 2
Medal of Honor: Allied Assault
False, every game that uses the Unity Engine uses OpenGL, there are plenty, and more every day. Even without the Unity Engine, everygame that's multi-platform on the PC is OpenGL. With the few exceptions being Cider, or Wine wrappers.
Limited support in games alone, it's the industry standard 3D API, with extremely robust support, and mission critical work, from little indie games to all those lovely movies, and designs you like.
Like stated before, the only reason it had a set back in gaming was because of a documented FUD campaign from Microsoft against it. Since then OpenGL has been gaining traction in games development. Everything from from the ground up graphics engines, to mass available ones such as the Unity Engine that runs on everything from smartphones, browsers, to PC platforms.
All while allowing for true cross-platform gaming, and support.
The world is also greater than just AAA developers, who as everyone knows has a deep set track record of being afraid of change. Which makes sense, if you've been using DirectX for years, all your people are proficient in it, and new people are trained to fit into the development cycle and methods. It's simple Habit.
OpenGL is use by All console developers Bar the ones that do Xbox Development exclusively. As the Xbox stands for DirectX Box.
Sony, and others( especially mobile games devs) use OpenGL, or a derivative there of.
Is it because of DX being The industry standard and just easier to work with or is it because OpenGL doesn't have the resources to compete with DX?
cmon Humbug, admit you made an error and drop it please.
No, you can't just blame Microsoft, Hardware designers and Game developers need a reason to support it, OpenGL Gamers are about 0.5%.
There is no incentive for Hardware designers and game developers to endorse it.
Except now Steam are trying to change that, and all Hardware developers are onboard with Steam, but only because its another avenue to sell Hardware through.
Steam can lock games and developments that derive from that to them selves through their own OS running in the Steam Box, in exactly the same way Apple do exactly that.
Microsoft cannot lock OpenGL out, Steam can lock Microsoft, Ubuntu and all they rest out of the work they are doing with openGL and the Games / Hardware that run on it through their OS.
False, every PS3 game uses a derivative of OpenGL, every game on iOS, or Android uses OpenGL. The same for linux, and Mac games.No, you can't just blame Microsoft, Hardware designers and Game developers need a reason to support it, OpenGL Gamers are about 0.5%.
False Hardware supports OpenGL, NVIDIA has OpenGL4.4 Conformance, and AMD up to 4.3.There is no incentive for Hardware designers and game developers to endorse it.
My hardware supports OpenGL.
Hell, my phone supports OpenGL.
The hardware support is there?
Yes but how good is that support, does it need work before it can run BF4? are Hardware designers and DICE willing to invest the time and money into making that happen on Ubuntu?
DirectX is used commonly for the reasons mentioned - Microsoft did as much as they could to cripple OpenGL in Windows. If all games were using OpenGL now, we'd be lacking absolutely nothing, and nobody would be forced to use a particular version of Windows.
They are, once its on the PS3, and PS4 it uses OpenGL.
The question is would the bother for the tiny market that is Ubuntu gamers?
They are a AAA developer, they aren't about to take risks.
OpeGL 4.4 is also faster than Direct X11, matches and beats in it many features. Which is why it's used in more than just games.
This is my point, BF4 already runs on Direct X, and soon on the Mantle API.
Whatever patches Sony 'may have' stitched into OpenGL for the PS4 will not find its way to Ubuntu or Microsoft, i don't know but i'm almost certain Sony's version of OpenGL bares little resemblance to how it is on the Open Market.
The PS4 uses full OpenGL, unlike the PS3's which is a derivative of it.
It's already on both Ubuntu and n Microsoft operating systems.
Also since you love to drivel on about OpenGL not having Hardware and Developer support, what about Mantel? One hardware company supports it, and just one Developer.
So how is it any more relevant than OpenGL, which is everywhere. It's not dead, and won't die any time soon, MS couldn't manage it, and EA Dice won't any time either.
it's just going from strength to strength in recent years.