Wide Screen Gaming

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I've got one of the new Samsung 49" screens, and while I'm really impressed with it, I've noticed that on first and third person games, while the resolution (3840x1080) is supported on all the games I've tried, they all stretch the image pretty badly at the sides.

Here are a couple of photos I've taken while playing GR:Wildlands, look at the pylon and the rock for an example of what I mean. It's not the greatest example something like a car, tank or house the effect is more pronounced.

IMG_0492.jpg

IMG_0493.jpg


Does anyone else have this while gaming on widescreen aspect ratios say 21:9 or even with this screen at 32:9? If so do you have any work arounds you can share please?
 
This sort of warping can be seen even on a standard 16:9 screen. The wider the aspect ratio the worse it gets - I believe it is just something that happens when a 3D image is put on a 2D screen. :(
 
I've gone from a 16:9 1920x1080 27" screen and tbh I've never noticed it before.

I've tried bumping the FOV up to the maximum as well and it's still the same.
 
I've had a nosey around there, also on Flawless widescreen.org as well.

Will do some more reading. Thanks
 
From what I can see the game entries on the wsg forums show the same stretching in widescreen, Dishonoured 2 for example, the picture for eyefinity (which I think is the res I'd be after) the sides of the image are stretched. If that's how the games play then that's that. Just wondered if anyone knew or knows how to fix the stretching. :)
 
Most modern games seem to stretch on the edge, you'll notice it more on your screen but when I played through wildlands @ 3440x1440 on a 34" it wasn't noticeable.
 
Flawless widescreen might be a good shout. However, all games do is increase the FOV, which gives you that horrible stretching. Not support the resolution.
 
To be honest the picture quality is fantastic, no blockiness from what can see. If it wasn’t for the stretching (which isn’t the monitors fault I suppose) I’d be over the moon with it.
 
Can't see the point of this ratio, unless games have native support, no strecthing

The games I've tried allow the resolution, but like you say it's the aspect ratio that causes the stretching. It's a real shame because the screen and the image quality are fantastic.

Have you tried turning the FOV down?
Yeah, tried it right down and in between and all it does is shrink the FOV, but the object at the periphery are still as stretched. On something like Dishonoured 2 it is really bad, but it's compounded by the need to sneak and remain in one spot for a certain amount of time while sneaking.
 
That monitor has a ratio of ultra-wide 32:9 iirc it's hard enough to get new games supporting 21:9 let alone yours !
 
This sort of warping can be seen even on a standard 16:9 screen. The wider the aspect ratio the worse it gets - I believe it is just something that happens when a 3D image is put on a 2D screen. :(

Mostly this.

Noticed it on my 16.9 screen and a bit more on my 21.9 screen but only in very few games and when standing at certain angles etc. (and I have had mine for 4+ years now so that is a lot of gaming)

And as said, 32.9 will need to be "specifically" supported, just because a game has 21.9 support does not mean 32.9 will also work well. IMO that screen/32.9 is very much a fad/gimmick, I can't see it taking of like 21.9 did/has especially when you could get a 55" 4k OLED HDR TV for only a few hundred more.... :o
 
A lot of games are coded to automatically detect the native resolution and display the game accordingly. This is why I was able to play games from as far back 2004 such as Half Life 2, F.E.A.R and Psychonauts for example at 3440x1440 without any faffing - my monitors native resolution was there in the game display menu to select, so it's not as if developers need to do something for each specific resolution and there really shouldn't be any reason why all games can't do the same. Regarding the stretching, I can' t say I've ever noticed anything like that at 21:9 and I've been gaming 4-5 hours each day every day since I got my ultrawide monitor in April 2016. I suppose the fact that the resolution is 32:9 could be the reason for the stretching but I find that hard to accept - if this is indeed the case then surely this must be the same for the multiple monitor and eyefinity set-ups and I can't recall ever reading anyone with those set ups complaining about it. Maybe it is and I don't have any professional experience or knowledge to draw from, but it just doesn't feel right to me...
 
A lot of games are coded to automatically detect the native resolution and display the game accordingly. This is why I was able to play games from as far back 2004 such as Half Life 2, F.E.A.R and Psychonauts for example at 3440x1440 without any faffing - my monitors native resolution was there in the game display menu to select, so it's not as if developers need to do something for each specific resolution and there really shouldn't be any reason why all games can't do the same. Regarding the stretching, I can' t say I've ever noticed anything like that at 21:9 and I've been gaming 4-5 hours each day every day since I got my ultrawide monitor in April 2016. I suppose the fact that the resolution is 32:9 could be the reason for the stretching but I find that hard to accept - if this is indeed the case then surely this must be the same for the multiple monitor and eyefinity set-ups and I can't recall ever reading anyone with those set ups complaining about it. Maybe it is and I don't have any professional experience or knowledge to draw from, but it just doesn't feel right to me...

It is the fisheye effect and has been a part of multi-monitor gaming from the start. It's just the limitation of rendering a horizontal fov, the wider the res the more noticeable it gets. It bothers some people and not others, I couldn't stick it and sold my extra monitors back when I tried eyefinity. I have a 21:9 3440x1440 monitor now and whilst it is noticeable it's not as bad as it was on the 5760 x 1080 setup and I've gotten used to it now.
 
It is the fisheye effect and has been a part of multi-monitor gaming from the start. It's just the limitation of rendering a horizontal fov, the wider the res the more noticeable it gets. It bothers some people and not others, I couldn't stick it and sold my extra monitors back when I tried eyefinity. I have a 21:9 3440x1440 monitor now and whilst it is noticeable it's not as bad as it was on the 5760 x 1080 setup and I've gotten used to it now.
Fair enough. Can't say I've noticed it at all on my 3440x1440 monitor - hope I don't start to now that I know to look for it!!
 
It is the fisheye effect and has been a part of multi-monitor gaming from the start. It's just the limitation of rendering a horizontal fov, the wider the res the more noticeable it gets. It bothers some people and not others, I couldn't stick it and sold my extra monitors back when I tried eyefinity. I have a 21:9 3440x1440 monitor now and whilst it is noticeable it's not as bad as it was on the 5760 x 1080 setup and I've gotten used to it now.
Fair enough, I suppose that's what I was after. wondering if there were any work around for the stretching, but If not and it's just part of wide screen gaming and a high horizontal FOV then that's that really. Need to decide if I want to return the screen.
 
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