In Wii Tennis, the developers note how impossibly difficult it is to "hit the same exact shot twice". The game measures your skill level numerically, and pits you against over sixty progressively more difficult opponents. The game also has a new "rocket serve" feature, whereby if a serve is hit at the very apex of the ball's toss, the first shot will get an intense burst of speed.
Though the controller cannot technically read one's full body motions, Wii Boxing was designed to move the player's body in-game when a player actually dodges, via the subtle hand movements during said dodge. In other words, the game will work best when the players actually dance around, dodging punches and counterattacking.
Wii Golf has taken nine of the best classic holes from the original NES Golf (on which Iwata himself programmed!), and remade them in full 3-D glory. Only eight people worldwide would have recognized this, but it's a nice little bonus.
Wii Bowling contains absolutely no arbitrary random variables, as many bowling games seem to. However, despite this, no one at Nintendo's internal testing team was able to score a perfect 300 game. To help you hone your ball rolling skills, the game offers three training-type minigames to pass the time. Also, in a nice touch of realism, you can actually roll the ball away from the lane or even into adjacent lanes around you.
Glad I preordered this with my Wii now. Nice selection of Mini-games to play with, didnt realise there were so many
Worth 35 quid when you get a free controller. The controller costs 30 anyway.
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