Soldato
- Joined
- 19 Feb 2011
- Posts
- 5,849
Please - MMOs were a lot harder back then; to tank in EQ you needed skill not button mashing; timed rotations heals; dps holding back not to take aggro...etc along with corpse runs - not having your equipment; XP hit etc. I remember hitting the same level several times because losing it to trains etc.
in EQ I tanked things with my paladin I was told I couldn't; shouldn't be able and wouldn't ever be able to. I was part of the HoH dragon tank rotation in Time......which was unheard of because she was a major bitch; the hardest Raid mob in Time outside Quarm and could spike kill just about any tank; specially paladin tanks.
Reason why more wipes supposed these days; is no tactics; no studying the mobs and trying to zerg it. Most of the great raiding guilds have moved on -
You'll never see again getting 100ish people together aka the two best guilds on a server to kill an unkillable end game mob.
UO was even more brutal - PKs - very few safe zones - mob of murders wandering around to kill people; using guards to kill people etc..
You needed time; and skill to play those games even somewhat early WoW
What server Meld? i played Rathe as a Pally up til PoP then moved to Antonius Bayle and played a Beastlord in the #1 worldwide guild for a few years before quitting

Back then, there was no UI mods for raiding, hell there wasnt even any real raid support ingame until into Velious, most guilds never even used Teamspeak, everything was done in a raid chat channel mostly.
Raids made up of whoever was online at the time, sometimes 20 people, sometimes 90 people, mental times haha.