I think that 3D TVs failed because watching films is a social thing for many, and having to put glasses on to watch it was a faff that people weren't willing to suffer for the 3D effect. If it had been 3D without glasses then I think it might have succeeded.
This can surely be said about VR too? What about all the families that play games in the living room together with a Wii controller or gamepad, seeing each other's laughter or other expressions on their faces.
I disagree, it's part of the target market. Sure, social VR is a niche within a niche but there's definitely room for it -- imagine one person "present" in the game through the HMD and the others playing with controllers, or even just watching on the TV and shouting instructions. Those of us in our 30s will probably remember Knightmare on the telly, wishing that we could take part. Well, here's the opportunity...This is not the target market.
I do think VR is here to stay, and I love it, but it's not the game changer that people are proclaiming. IMHO.
until they solve the locomotion issue it will primarily be best for seated, all of the roomscale "games" are faddy stuff like kinect/wii/move "games"
I don't believe it is just a fad, but I have to say the arguments put forward in this thread are very poor.
Not being a fad because it's a 'gamechanger' could have been said about 3D TV, similarly to the amount of money sunk into the tech. You really need to explain why. For example, 3D TVs allowed you to watch very similar content but with added depth perception, whereas VR is designed to allow new types of content to be created and consumed.
Personally, I feel VR will succeed not because of games. Games are entertainment and not the main choice for entertainment in society anyway., But the professional reasons to develop VR further will mean it has true staying power, at least to keep it alive until literally we all have one.
Then again, Who's to say that augmented reality is the proper next leap and this is a stop gap?