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Windforce 670 X3 on WOW

What gets me is the 3x 670 at 1920x1080?

If I could afford 3 670's I would be using one of those 2560x1600 screens and probably a gtx690

Does he actually have 670 x3 or isn't that just the name of the card? Gigabyte 670 x3 (fans) windforce or something like that?
 
In the nvidia control panel turn on adaptive vsync and turn off adaptive power saving. This may help if you want maximum wow performance.
 
In the nvidia control panel turn on adaptive vsync and turn off adaptive power saving. This may help if you want maximum wow performance.
Yea this as well. For a game which the frame rate can go up and down sharply with within a short period of time, it would be best not to use standard vsync...as it will force the frame rate down more than necessary.
 
Sorry I thought he had 3 of them haha, sig is misleading.

You could try setting your cpu to stock and see if your frame rate or gpu/cpu usage changes..
 
Would have been funny if he did have tri-sli windforces and he was playing WOW with them :D

I'm a fan of overkill but that would be ridiculous :eek:
 
Would have been funny if he did have tri-sli windforces and he was playing WOW with them :D

I'm a fan of overkill but that would be ridiculous :eek:

I like to bust out Pokemon emulators every now and again. Is it unjust playing games that are a breeze to run on a powerful machine?

Nah I'm kidding in all seriousness he's just got the 670 not 3 of them.

Also WoW does utilize more than just the one core, here's a quote from a Blizzard employee "It requires 1 but will benefit greatly with 2, and use a third a little. The game automatically sees what you have and uses it to the best advantage it can."
 
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Also WoW does utilize more than just the one core, here's a quote from a Blizzard employee "It requires 1 but will benefit greatly with 2, and use a third a little. The game automatically sees what you have and uses it to the best advantage it can."
Actually from what I recall it is only the not so important things that got nothing to do with 3D/graphic rendering that get offloaded to other cores, so it doesn't really help with improving frame rate.

The thing is the game was launched prior to even dual-core came into existence. Patches and update ain't really gonna change much how the game engine uses the CPU. Blizzard "could" amend/build the engine from ground up and transfer the user accounts over given the amount of money they make and the size of their company, but "could" does not equal to "will". Why would they bother to put in the affort doing that, when people will play the game as it currently is? It's not like the game's gonna attract more people to the game because of that.
 
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The game runs faster on multi core PC's. The game also runs faster if your clock speed is higher (like every game known to man). They have made changes over time. You can assign cores in the ini file if you so wish.
 
The game runs faster on multi core PC's. The game also runs faster if your clock speed is higher (like every game known to man). They have made changes over time. You can assign cores in the ini file if you so wish.
As far as I know, assigning cores wouldn't split the main rendering task workload across the cores and make full use of them...that task will always be pretty much on a single thread.
 
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True but very few games split the main thread anyway. The fact is it does do some spreading onto other cores and you do get higher frame rates. Assigning the game to use cores other than core 0 can also grant a few extra fps if you tweak the ini appropriately.
 
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True but very few games split the main thread anyway. The fact is it does do some spreading onto other cores and you do get higher frame rates. Assigning the game to use cores other than core 0 can also grant a few extra fps if you tweak the ini appropriately.
You are forgetting we are now in 2012...games would use 2 threads at the very least for rendering, whereas WOW still uses only 1.

Having a dual-core/quad-core CPU would be advantages comparing to single-core CPU, because it allows the sub-tasks to be offloaded to the 2nd and/or 3rd core rather than fighting for resource with the rendering task on 1 core. However for rendering- which affect the frame rate the most it is still limited by the performance of that 1 thread on one core only, which is why fundamentally the CPU grunt or the IPC of CPU would affect the performance the most than just clock speed alone. It's all about how much processing power you can stuff down that single-threaded for the rendering task.

In a way, it is similar to playing a PhysX game...instead of having the PhysX and the graphic processing ran off a single GPU on a single Nvidia card, people can get a 2nd card as a dedicated PhysX card which they could offload all the PhysX tasks onto, and leave the primary graphic card only focusing on on graphic precessing rather than having the need to split part of its resource for doing PhysX, and the overall performance would be dependent on the speed of the primary card.
 
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You are forgetting we are now in 2012...games would use 2 threads at the very least for rendering, whereas WOW still uses only 1.

Having a dual-core/quad-core CPU would be advantages comparing to single-core CPU, because it allows the sub-tasks to be offloaded to the 2nd and/or 3rd core rather than fighting for resource with the rendering task on 1 core. However for rendering- which affect the frame rate the most it is still limited by the performance of that 1 thread on one core only, which is why fundamentally the CPU grunt or the IPC of CPU would affect the performance the most than just clock speed alone. It's all about how much processing power you can stuff down that single-threaded for the rendering task.

In a way, it is similar to playing a PhysX game...instead of having the PhysX and the graphic processing ran off a single GPU on a single Nvidia card, people can get a 2nd card as a dedicated PhysX card which they could offload all the PhysX tasks onto, and leave the primary graphic card only focusing on on graphic precessing rather than having the need to split part of its resource for doing PhysX, and the overall performance would be dependent on the speed of the primary card.

Do you even play the game? It makes me want to say 'we are not in 2005 anymore' on the topic of WoW. Some people say it may not be taxing on the CPU, but contrary to the popular belief, its very dependent on the CPU in 25man raids, congested zones such as BGs/Tol'barad etc. As with all games, you can obviously run at lower settings, but who would want to do that on their new rig?

Back on topic - the game does seem to be able to utilize more than 2 cores properly, especially after multiple optimizations over the years, and these have been implemented throughput the many patches. I've played it since vanilla with a core 2 duo at the start, followed by an i5-750 and now an i7-3770k. I have definitely noticed the differences.
 
Do you even play the game? It makes me want to say 'we are not in 2005 anymore' on the topic of WoW. Some people say it may not be taxing on the CPU, but contrary to the popular belief, its very dependent on the CPU in 25man raids, congested zones such as BGs/Tol'barad etc. As with all games, you can obviously run at lower settings, but who would want to do that on their new rig?

Back on topic - the game does seem to be able to utilize more than 2 cores properly, especially after multiple optimizations over the years, and these have been implemented throughput the many patches. I've played it since vanilla with a core 2 duo at the start, followed by an i5-750 and now an i7-3770k. I have definitely noticed the differences.
Have you misunderstood what I said? The point I have been making was that WOW is more CPU dependent than graphic wise in busy area, and when CPU is the limitation, lowering graphic setting won't help too much with increase performance.

The reason why there's improvement going from Core2 to i5 750 to i7 3770 is because each of the CPU is faster and got higher IPC than the previous one, and having extra cores has not really got much to do increase of performance.
 
Yup wow is gonna be limited by the top speed of the primary core. The secondary process doesn't seem to hit more than 80% of the primary. 3 or 4 cores made no discernable difference to me.

There was a reasonable difference running my i7 @ stock and @ 4.5 Ghz. As expected I got approximately a 25-30% improvement in 25 man raid/city subject to server connection. :)
 
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