World in Conflict BETA GAME TALK

beachBOYken said:
hi

been playing allday :) and i must say in is great espicially when a nuke lands the effects are so real :eek:


They all too small :o

They need to have a much bigger shock wave that flips up at least half the map :D
 
beachBOYken said:
hi

been playing allday :) and i must say in is great espicially when a nuke lands the effects are so real :eek:

anyway this was my fps for direct x 9/10

direct x 10 benchmark : average 16fps
direct x 9 " " : average 38fps

it was unstable on dx10 with the new vista64 beta drivers, but when i changed it to medium dx9 settings it was very stable

yeh the smoke and explosion effects are the best i have ever seen any game...ever. i was just playing it and 2 nukes went off pretty much at the same time. all my artillery got smoked so i just sat back and enjoyed the pretty :p .

I love the filter that the bonus map uses when the sun starts to go down. looks unbelieavably realistic, like band of brothers style colour.

Also loving the way helicopters blow the smoke away and create smoke vortex's in dx10. so goooood.
 
Had to adjust the DX10 from 1 to 0 in the gameoptions.txt.

Looks bloody good in DX9. I hope the DX10 for ATI gets sorted soon.

I will have to run the benchmark again.

Clairvoyant is game tag.
 
beachBOYken said:
yeah i can play dx10 but i keep getting ctd's , but dx9 is still good

whats the difference is dx10 just better effects?

yeh soft [particales, god rays, helicopters actually move *** smoke and create vortex's as they fly through or fly by the smoke e.t.c.
 
Has anyone else noticed the medal award system being a little buggy?

I got over 700 points as Armour on two seperate occurences and didn't get my medal :(
 
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