• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

World of Tanks' enCore RayTracing Demo is now available


Actually both articles have fake results for the non RT part. Sorry to burst any bubbles here but I haven't see sub 100 fps on the 5700XT @ 2560x1440. Except if they are loading from hard drive and recorded map load or game shutdown where fps drops to 60 by default on the garage.

Usually and depending zone, is between 120fps-143fps even on forest maps at 2560x1440. (143 is capped FPS because want Freesync).
Similarly sub 90fps on the Vega 64 where non existent.
 
Actually both articles have fake results for the non RT part. Sorry to burst any bubbles here but I haven't see sub 100 fps on the 5700XT @ 2560x1440. Except if they are loading from hard drive and recorded map load or game shutdown where fps drops to 60 by default on the garage.

Usually and depending zone, is between 120fps-143fps even on forest maps at 2560x1440. (143 is capped FPS because want Freesync).
Similarly sub 90fps on the Vega 64 where non existent.

It's the benchmark demo results nothing to do with the base game.
I don't even think Ray tracing is released into the base game yet.
 
It actually is quite the hit on performance. It just goes to show how much we rely on the frame rate on screen. Watching the demo playback on my PC without any FPS counter I didn't notice any slow down.
Maybe it's because I not interacting with it and Freesync is smoothing it out.

 
It actually is quite the hit on performance. It just goes to show how much we rely on the frame rate on screen. Watching the demo playback on my PC without any FPS counter I didn't notice any slow down.
Maybe it's because I not interacting with it and Freesync is smoothing it out.

Im low key a fan of raytracing, but for the life of me I can't see a difference there, they look slightly sharper and when the tank is on fire the shadows aren't there due to the light from the flame, other than that they seem identical, someone illuminate me on what I've missed?
 
Im low key a fan of raytracing, but for the life of me I can't see a difference there, they look slightly sharper and when the tank is on fire the shadows aren't there due to the light from the flame, other than that they seem identical, someone illuminate me on what I've missed?

Go from 0.28 and watch has the camera pans the shadows on the none RT version start to disappear/lose quality while the RT version they remain. This is because of the none RT its using screen spaced shadows so what is off-angle will not render correctly the shadows or of lower quality.

This is why RT is very expensive to run is because even when you not in view of the shadows it still is being rendered.
 
Im low key a fan of raytracing, but for the life of me I can't see a difference there, they look slightly sharper and when the tank is on fire the shadows aren't there due to the light from the flame, other than that they seem identical, someone illuminate me on what I've missed?

Btw if you play the game, because is DX11 so no RIS, try the ENB + CAS. The updated version not the 2 file one.
 
Yeah it's still from the demo RT on vs Off

It's not from the base game, I expect this demo is far more demanding than the base game because how the camera gets really close etc

Again I run the demo and the performance reported by WCCFTECH is wrong. On previous page did a long post about FPS observations on various scenarios.
 
Again I run the demo and the performance reported by WCCFTECH is wrong. On previous page did a long post about FPS observations on various scenarios.

Well this is how they got the numbers


Testing Methodology
We tested all of the cards using the latest GPU drivers and using the benchmark utility. The benchmark utility only gives out a score rating at the end and doesn't share the actual performance so we used FrameView to capture the performance from the 178 second run of the benchmark while running at the Ultra preset with Ultra AA and Ultra Ray Traced Shadows. Once we had the results from 3 runs, after discarding an initial burner run for loading purposes, we took the average of average frame rates as well as the 99th percentile results from the run. We report our performance metrics as average frames per second and have moved away from the 1% and .1% reporting and are now using the 99th percentile. For those uncertain of what the 99th percentile is, representing is easily explained as showing only 1 frame out of 100 is slower than this frame rate. Put another way, 99% of the frames will achieve at least this frame rate.
 
Well this is how they got the numbers


Testing Methodology
We tested all of the cards using the latest GPU drivers and using the benchmark utility. The benchmark utility only gives out a score rating at the end and doesn't share the actual performance so we used FrameView to capture the performance from the 178 second run of the benchmark while running at the Ultra preset with Ultra AA and Ultra Ray Traced Shadows. Once we had the results from 3 runs, after discarding an initial burner run for loading purposes, we took the average of average frame rates as well as the 99th percentile results from the run. We report our performance metrics as average frames per second and have moved away from the 1% and .1% reporting and are now using the 99th percentile. For those uncertain of what the 99th percentile is, representing is easily explained as showing only 1 frame out of 100 is slower than this frame rate. Put another way, 99% of the frames will achieve at least this frame rate.

Used FrameView. That is why their numbers are so off for the AMD cards.
 
Back
Top Bottom