Caporegime
Be interesting if they leave 2 out of 3 specs per class unplayable (at least in dungeons and PvP) or tweak them for choice.
Having to pay 50g to respec was a pain if you raided a lot.
Be interesting if they leave 2 out of 3 specs per class unplayable (at least in dungeons and PvP) or tweak them for choice.
Having to pay 50g to respec was a pain if you raided a lot.
I did, our guild was so absurdly well run we had members, I cannot for the life of me remember the rank, who were "allowed" to be part of the guild and their job was to farm mats to sell for gold to keep the main raid team raiding efficiently without much downtime
Their pay off was when we had a raid on farm they were allowed to join the farm group to get gear following the main raid team, the best eventually got to join the main team
Wow that was actually a very good idea even though it is exploitation. We had a guild bank but only the MT's and main healers were given gold to respec for fun. Spending 50g to respec had no purpose really and would be more than happy to see this removed.
We just had to farm our own pots and gold. You would soon be out of the raid if you didn't have enough.
We were number one on the server so it was ran like a military operation
I always thought it was a wee bit dodgy but people seemed happy enough and we had a few leave to join guilds as raiders when they got their experience and gear. Loved the guild but it was hard blinking work
Raiders were expected to farm our own pots where possible but the guild farmers were our back up and the farmers looked after officers, I was ranged DPS officer haha.
We were the number 1 on our server as well so it was intense but nice to see how different guilds were ran.
I have took after my own 40 man raids daily now just in real life instead! Only problem is you can't /gkick the bad ones!
Urgh couldn't do that anymore so respect to you for keeping it up.
I dunno, if we get the likes of mods like DBM, raiding should be relatively straight forward specially if the player base is mature and repeat players in the main.
I have heard that Arcane Shot hunters are actually viable dps when they stack + spell damage!You could be right. I remember playing a hunter initially. Didn't understand aggro mechanics, and had some cloth with + arcane damage on it as I had arcane shot so thought that would help.
I agree with many here, I'm very casual now with gaming, I have a family and busy schedule. The timing of WoW originally meant I could sit on my PC for the entire evenings no issues. I love vanilla WoW and will probably play classic, but I don't see it offering me anything as a casual at the end game.
I have heard that Arcane Shot hunters are actually viable dps when they stack + spell damage!
My first level 60 (a paladin), was a total noob. I never took Judgement out of my spell book until I was level 60. I didn’t have a clue what I was doing.
I was utterly useless throughout classic. I played that hunter briefly in patch 1.9 I think. Abandoned playing. Then came back in 1.11 and started playing a paladin. Got really hooked. It wasn't till the launch of TBC that I took time to actually learn the mechanics of the game. I was entirely new to MMO's and DND\Fantasy tho. So the understanding of the holy trinity, aggro mechanics, impact of stats on your performance etc. just wasn't there to begin with.
Just got the beta, i reckon its been opened up somehow as a friend just got it also.