***World of Warcraft : Warlords of Draenor***

Soldato
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So, now that Blizzard have announced the new WoW expansion I thought it would be appropriate to have a new thread discussing what the new one has added, removed and what your general thoughts on this are.

Across Draenor's savage jungles and battle-scarred plains, Azeroth's heroes will engage in a mythic conflict involving mystical draenei champions and mighty orc clans, and cross axes with the likes of Grommash Hellscream, Blackhand, and Ner'zhul at the height of their primal power. Players will need to scour this unwelcoming land in search of allies to help build a desperate defense against the old Horde's formidable engine of conquest—or else watch their own world's bloody, war-torn history repeat itself.

Learn more about the fifth World of Warcraft expansion set, Warlords of Draenor: http://www.warlordsofdraenor.com




GAME FEATURES

Explore a Savage World: Explore the hostile world of Draenor, home of the orc and draenei races, as it once existed, and adventure in all-new zones alongside characters central to Warcraft history.
Build Your Garrison: Construct, command, and expand your own customizable stronghold on Draenor, and gather NPC followers to collect resources and embark on missions on your orders.
Instantly Upgrade to Level 90: Boost one character of your choosing to be ready to adventure on Draenor, making it easier than ever to enjoy the latest content alongside your friends.
New Player Character Art: Character models and animations for many of World of Warcraft's existing playable races are being fully revamped in keeping with the game's iconically epic style.
Adventure to Level 100: Reach new heights of power and unlock bonuses to further enhance your abilities on your way to the new level cap of 100.
…And More: Take on a wide array of Dungeons, Raids, Scenarios, Battlegrounds, Challenge Modes, and more—no matter what kind of content you enjoy, new adventures await.

In Warlords of Draenor, you’ll make a permanent impact on the world with a Garrison: your own personal fortress that you build, staff, and manage. You’ll customize your Garrison’s layout, appearance, and gameplay effects, and attract followers to operate it. The Garrison allows World of Warcraft players to own a larger part of the world than ever before, and opens up a wide variety of interesting gameplay decisions—with as much or as little micromanagement as you wish.

Your Garrison exists seamlessly in the world, but you won’t need to go into an instance portal to visit your home base—as you travel through Draenor, you’ll see your Garrison looming on the horizon.

Followers

Followers are NPCs (non-player characters) that you recruit to join your Garrison. You’ll send them on missions to improve your Garrison and earn loot for your character. You can also allocate them to complete tasks—things like crafting or gathering resources, which they’ll do whether you’re online or offline.

Followers have a character level, an item level, and traits that affect missions and tasks. For example, if they have the Mining trait, you’ll be able to assign them to a Mine in your Garrison to gather resources for you. There are common, uncommon, rare, and epic followers, and their rarity affects the number of traits they can have.

Recruiting Followers

To run an effective Garrison, you’ll first need to recruit followers. Some will make their own way to your base, but you can also upgrade your Inn to attract more followers. You can also win followers to your cause as you progress through the game’s story, when completing quests, or simply by coughing up the right sum of gold to hire mercenaries.

When they’re not away on missions, your followers hold down posts at your Garrison, where you can visit them at any time. A major goal for the Garrison system is for followers to be dynamic and interesting—for example, if a follower fails a mission that takes place in a local dungeon, they might be taken prisoner; the next time you adventure in that dungeon, you’ll be able to rescue them.

Missions

Mission Objectives

You’ll send your followers on missions for varied purposes. Successful missions will give you the resources you need to keep developing your Garrison, but you’ll also have the chance to acquire powerful loot for your character, and your followers will gain experience for each mission they run.

The resources you’ll acquire during missions include both existing crafting reagents and Garrison-specific materials. For example, if you assign a follower to a mining mission, you could receive ore, but you might also unearth stone, a new kind of resource used to construct and upgrade buildings.

Though followers are great for solo play, the system also has multiplayer elements. When you dispatch a party of your followers on certain missions, you’ll also be able to join forces with your guildmates’ followers, even if your guildmate is offline.

Follower Progression

Followers grow in power in a way that mirrors players’ progression. From levels 90–100, followers will gain character levels, which have a significant impact on their abilities and mission success chance. They’ll also increase their item level as you equip them with follower-specific gear; once they’ve reached level 100, equipment will have a larger role to play in their overall effectiveness.

Garrisons & Buildings

Building Functions

Buildings are the individual “pieces” of your Garrison—Stables, Farms, Mines, Armories, and more. They improve your ability to recruit, use, and train followers; to craft; to complete missions; and to run missions more quickly by reducing your followers’ downtime.

Each building in your garrison can be upgraded, which amplifies its mechanical effect and visuals. For example, an upgraded Barracks will grow bigger and more impressive, but it’ll also increase the number of followers you can send on missions at one time (for example, 5 followers at once for a level 1 Barracks, then 7 followers, then 12—though the exact numbers are still in flux).

Customizing Your Garrison’s Look

Buildings in your Garrison can be placed in a number of configurations. You can only place small-sized buildings (primarily crafting-related) on small plots; a larger building, like a Barracks, won’t fit. Bigger buildings can be constructed early on—even a “starting” Garrison has room for a large structure. As your Garrison increases in level, you’ll get access to more and larger building space, and increase the versatility and power of your holdings.

Garrisons are visually distinct depending on whether you’re a Horde or Alliance player, and you’ll be able to place your Garrison in one of several zones on Draenor. You’ll also specify your Garrison’s layout (the physical location of buildings within your Garrison’s walls), and select the buildings you’d like to include. Choosing to “spec” your buildings (more on that below) will also change cosmetic aspects of those buildings, like furniture types and decorations, in addition to imparting different gameplay effects.

Garrisons can be shown off to same-faction players in your party, who can walk around your base, converse with your NPCs, and appraise your layout. You’ll have a reason to show your Garrison off, too: trading resources. For example, if you have extra building resources, you’ll be able to bring them to a friend’s Garrison and exchange them for materials that you need.

Specializing Buildings

When specializing your Garrison’s buildings, you’ll choose a variant on the bonuses and abilities the building provides. For example, one Mine specialization might make your miners gather ore faster by the hour, while another will increase the chance that your workers strike a rare mining node. Several buildings can provide you with access to professions that your character hasn’t mastered—though you won’t have enough plots to put one down for every profession.

As you begin building up your Garrison, we expect that you’ll interact with it quite a bit. However, over time, it’s expected that your interaction will become more casual. At lower levels, your missions are on shorter time cycles (minutes, hours or days); once your followers have reached high levels, it’s likely that you’ll send some of them off on longer raid missions for a week at a time. We want garrisons to be important, but our goal is a system that’s easy to enjoy without being extremely intensive.

Plant Your Flag on Draenor!

Your Garrison will be woven deeply into the storyline of Warlords of Draenor, beginning when your faction leader commissions you to establish a beachhead on this alien world—but the ultimate fate of your personal fortress on Draenor is entirely up to you.
Now for me this expansion is looking pretty Epic. Lots on features removed to make the game more streamlined and new ones added to make more depth. I am looking forward to this one more than I was for MoP.

I am sure there will be some out there who dis this game saying its past its time but judging by lots of comments on various sites including this one this looks like it will be a hit.

What are your thoughts on this expansion?
 
I get why they are doing new character models etc but is it really needed? Personally I don't really take much notice of my characters appearance and to me seems a waste of time. I guess for the RPers out there it will be a welcomes sign.

I am liking the look and sound of garrisons tbh. I think that will be fun. Having said that, we do not know how they will work as such just yet but I am sure they will have a big affect on the game in some way, maybe later on in a patch they will add the ability to attack other players garrisons and vice versa.
 
Just a thought but would anyone be interested in starting a reroll guild on ocuk purely for leveling for WoD? granted its not out till next year sometime, guessing Q1 at the earliest.

Maybe if a guild was made it could be just a social one to get to 90 and then get some sort of raiding team going and just spam the MoP and SoO raids to pass the time. I know ther was an Alliance guild a year or so ago started and it was quite succesful but I understand it sort of fell apart, just like my guild I started earlier this year :-(..

Anyone up for this as I see a few people saying they might resub and some already have.

Your thoughts?

Edit: Just to expand a little more. I know most reroll guilds start from level 1 and progress to 60, stop and do content, rinse and repeat for each expansion but I would not think there would be enough time to carry out that view on leveling so just starting from the start and running dungeons and progressing that way would seem the way forward, unless anyone would like to stop at each tier etc.

There is still a huge interest in wow on these forums and I think making a new guild would be good. Not only will it help people get to know members who they would not normally socialise with on here but it would also help us guys bond and get to know each others strengths and weaknesses during the leveling process and once it comes to raiding then we will know how to take part and work as a team.

I am not fussed on what faction/server we could do this on so ideas would be welcome. I am sure there would be a few people interested on here doing this project..
 
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Considering I play horde all the time I would lile to roll and alliance toon myself. Guess it will make the game seem a new world to me. New zones and quests etc. :-)

would you be interested in a new guild..?
 
So after i was waiting for replies to my post about maybe us guys starting a new guild for WoD, starting at the start, lvl 1. I have joined a new guild that was advertised on the wow forums. Now I am not sure if I should stay there or not. I would love to be part of a guild here but how much interest would we get here.?

So far judging by the replies we have :

droolinggimp (me)
Indie
Goober
Tummy
Neverender
Rainagul
Azraeluk
Kidkhaos
TS316

Now granted its only been a few hours (half a day) and there is still plenty of time but would this work? Anyone else seriously up for this.?
 
Good deal that.. If you dont get MoP you wont be able to use the Monk class iirc. maybe the Panda, not sure.

If you get that box set, im pretty sure you dont need to install it from disk. Just create an account on Bnet and download the client and use the keys with the actual games to add to your account on line.
 
Are heirlooms transferable from server to server? My main has them all on argent dawn can I use them on other server?

Edit: Who wants to be the GM? I have been GM on my Souls of Time but I got burnt out what with RL issues then once people started to not log it died big time. I don't really want to be incharge and it fizzle out again. Granted this is purely a 'level to 90 as fast you wish guild and not a capping at 60,70,80 etc guild' I guess it can be run with the animal of fuss.
 
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People must not forget that when WoW had 10m+ subs (8 years ago iirc) and the game has been out for 10 years, those kids that played at 15 years old are now 25 and peopably have jobs and/or family. Not everyone can spare the time to play and manage a family. People who were 25 at launch are now 35 years old.

Games evolve and people move on. Simple as that.

Also I am sure the release of the PS3 and Xbox 360 had en effect on subs too. They where released in c2005 iirc.. That's nearly 10 years ago.

I can't fault the game really. Yeah it has its grind but over all pretty much the best game out there right nowa nd I can see it becoming bigger still. They may need that little tiny thing to make it as big as it was a few years ago..
 
There is a thread with some memes going on about the launch on the wow forums.. some funny, some rubbish but lost the thread amongst the massive amount of replies and threads starting last few mins..

anyway here is one I have just made up... I am not bothered about the lack of game time and the issues we are all experiencing but thought I would jump on a bandwagon..

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