Worst Ending Ever?

It was 't as terrible as some of the other games on here. But after the great twist 2/3 of the way through the game, I just expected more.
You mean the same great twist that they already used in System Shock 2? I think it was a shock to no one who had already seen it in SS2. You're right though, the whole game died at the 2/3rds point when 'you know who' died. The rest of the game was pointless, killing some common crook you didn't give a damn about, and when you find him he turns out to be a boss from a megadrive game with flapping arms like a badly animated sprite. Was such an inferior game to SS2 IMO, and to Portal for that matter, again IMO.
 
Um..Portal? :eek:

Never understood the raving over Portal. A game that's not only short, but has over 2/3's of it as a tutorial. You suddenly start thinking for yourself and it's over in 3 levels, that really narked me no-end.

It was a nice enough idea, with a quirky story and ending to appease many geeks the world over. It was advertised brilliantly which helped, but I just couldn't help but think it got too repetative by the end as I was just so sick of tutorial like levels. It was brilliant but far too short-lived after that. I was expecting more than 2 hours from a game for it to be named game of the year.
 
I don't think portal can be critisised for being short. It was in a package with other games so you wouldn't expect it to have as much content as a full priced game.

Many games have a lot of "tutorial" in them. If you listen to the HL2 commentaries, a lot of stuff in them is "training" because they are always adding in slightly different ideas and they need to make sure the player understands what they are meant to be doing.

It just wasn't particularly well hidden in portal because the setting was a training facility.
 
XIII.

Work your way through the game, discovering your own identity, and those of the people you're trying to kill. Find out who the super-secret boss of them all is, fight your way through his hideout to get to him, confront him...

...and get locked in a room by him, and have the game end on you. "Please buy the sequel that will never get made because this game won't seel enough to be properly successful!" Sure thing boss!
 
XIII.

Work your way through the game, discovering your own identity, and those of the people you're trying to kill. Find out who the super-secret boss of them all is, fight your way through his hideout to get to him, confront him...

...and get locked in a room by him, and have the game end on you. "Please buy the sequel that will never get made because this game won't seel enough to be properly successful!" Sure thing boss!

I loved that game. Shame it didn't sell very well. :(
 
I don't think portal can be critisised for being short. It was in a package with other games so you wouldn't expect it to have as much content as a full priced game.
That's how I thought until people began picking that and not The Orange Box as the Game of the Year.

Many games have a lot of "tutorial" in them. If you listen to the HL2 commentaries, a lot of stuff in them is "training" because they are always adding in slightly different ideas and they need to make sure the player understands what they are meant to be doing.
Most games do, however, most games aren't aroudn 80%-90% tutorial. It was brilliant after all that. I also loved the setting.[/QUOTE]
 
That's how I thought until people began picking that and not The Orange Box as the Game of the Year.

Well when I say that The Orange Box is game of the year I feel like im not giving Portal enough credit, as it is definitely the highlight of the collection and one of the most original game for many years.
 
Then surely it should last longer than 2 hours for a first run through?

well it lasted a good 4 hours for me, but then I played it very slowly and studied everything. Still that 2 hours gave me far more enjoyment than some of the other 10 hour games we've had this year, and for 1/5 of the price.
 
I totally agree. Orange Box is an amazing game for what it offers (though I still don't rate Half-Life 2 that highly). The fact you get 5 games of undoubted quality is fantastic. Third best game of the year for me (after Bioshock and The Darkness).
 
That's how I thought until people began picking that and not The Orange Box as the Game of the Year.
But they are all separate games, distinct from each other except for the fact they are packaged together. Per game, you pay less than a full priced game so I think it's fair that it doesn't have as much content.

Most games do, however, most games aren't aroudn 80%-90% tutorial. It was brilliant after all that. I also loved the setting.
Most games just hide it better. In a lot of games one bit trains you up for the next bit, which trains you up for the next bit, etc. It's not really all that different.
 
yo first post :D

aaaanyway

MGS2 is a bad ending, although I think a lot of it is lost on "western" audiences. But its made up for by being the game after MGS, which is like the best game in the whole universe and if any other universes extst, it beats their games too!!!!

I agree that HL2 is terrible how it just does a HL1 to you all over again...

I think again that FFVII is misunderstood somewhat, also you cant include advent children as a reason why it should make sense....the game was written and released before AV had even been started on.

Doom3 really sucked on the ending front, but then I thought the game sucked anyway....why make a game that barely runs on the [then] top PCs and then turn all the lights off so you can't see the pretty gfx that are shaving years of the life of your PC. Also, I was really sick of hmmm, something attacking me from the front, I wonder if YET AGAIN an imp has spawned behind me...way overused!

Anyway, as for worst endings, what about Shadow of the Horned Rat? In fact, wasnt the last level uncompletable if I remember correctly?
 
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