Um..Portal?![]()
My game's better than your game
Um..Portal?![]()
My game's better than your game
You mean the same great twist that they already used in System Shock 2? I think it was a shock to no one who had already seen it in SS2. You're right though, the whole game died at the 2/3rds point when 'you know who' died. The rest of the game was pointless, killing some common crook you didn't give a damn about, and when you find him he turns out to be a boss from a megadrive game with flapping arms like a badly animated sprite. Was such an inferior game to SS2 IMO, and to Portal for that matter, again IMO.It was 't as terrible as some of the other games on here. But after the great twist 2/3 of the way through the game, I just expected more.
You mean the same great twist that they already used in System Shock 2?
Um..Portal?![]()
Shadow of the Beast - Probably the toughest game to have the most unrewarding ending ever.
XIII.
Work your way through the game, discovering your own identity, and those of the people you're trying to kill. Find out who the super-secret boss of them all is, fight your way through his hideout to get to him, confront him...
...and get locked in a room by him, and have the game end on you. "Please buy the sequel that will never get made because this game won't seel enough to be properly successful!" Sure thing boss!
That's how I thought until people began picking that and not The Orange Box as the Game of the Year.I don't think portal can be critisised for being short. It was in a package with other games so you wouldn't expect it to have as much content as a full priced game.
Most games do, however, most games aren't aroudn 80%-90% tutorial. It was brilliant after all that. I also loved the setting.[/QUOTE]Many games have a lot of "tutorial" in them. If you listen to the HL2 commentaries, a lot of stuff in them is "training" because they are always adding in slightly different ideas and they need to make sure the player understands what they are meant to be doing.
That's how I thought until people began picking that and not The Orange Box as the Game of the Year.
Then surely it should last longer than 2 hours for a first run through?
well it lasted a good 4 hours for me, but then I played it very slowly and studied everything. Still that 2 hours gave me far more enjoyment than some of the other 10 hour games we've had this year, and for 1/5 of the price.
It still cost you the same price.
But they are all separate games, distinct from each other except for the fact they are packaged together. Per game, you pay less than a full priced game so I think it's fair that it doesn't have as much content.That's how I thought until people began picking that and not The Orange Box as the Game of the Year.
Most games just hide it better. In a lot of games one bit trains you up for the next bit, which trains you up for the next bit, etc. It's not really all that different.Most games do, however, most games aren't aroudn 80%-90% tutorial. It was brilliant after all that. I also loved the setting.