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There have been a few reviews with dual 5970s (four GPUs) and they showed a considerable performance increase in some titles, so there are definitely gains to be had. However, there certainly is poor value in anything beyond two topend GPUs, especially when many games are CPU limited.I'm not so sure to be honest. People have always said quad sli doesn't scale but I think that's not entirely true anymore.
lol is this post for real?
Never quite understood why people want to render more than 60fps on a lcd....
Also at 1920 x 1200 extra aa after 4 in my opinion i barely noticable.
More money than sense imo.
One of my mates runs a 24" screen at 1920x1200, and thinks its worth upgrading from his gtx quad sli setup to either trifire 5870's or quadfire 5970's. In fairness he hasn't really had any quad sli issues, all games run fast at 1920, and I reckon an upgrade isn't worth it financially or in terms of framerate benefit until at least Fermi and some DX11 games are out. But he isn't listening. I've managed to convince him to either go for a single 5890 or 2x5870's and add later if need be (and possibly a 30" screen). Money for some reason isn't a barrier to him like the rest of us with mortgages. What would you recommend he does ?
lol is this post for real?
Never quite understood why people want to render more than 60fps on a lcd....
Also at 1920 x 1200 extra aa after 4 in my opinion i barely noticable.
More money than sense imo.
Quad SLi is crap anyway isn't it? I mean, from what I know, it doesn't scale very well and can cause more problems than it's really worth.
Sell the 295s and get a 59xx if he REALLY wants to spend more money. And get a 30" monitor to run it on. That would be better.
If it was me, I would want to wait until Nvidia bring something out. It could be damn good.
Because not all of us like vsync - and the only way to really deal with tearing otherwise is to render high enough fps that the frame differences are really small and only noticeable on areas with lots of parallel lines.
Also some games have the old "magic" fps where physics, etc. work optimally when capped at certain rates like 125fps... and similiar some games have faster input update rates and are more responsive when running 100+fps - which isn't a big deal for singleplayer but for multiplayer can make a good difference.
I agree with the FSAA thing tho - above 4 you generally don't notice any difference when actually playing - its only in screenshots you can really tell.
He should go quad sli MARS
Yeah, I've noticed that too. There are quite a few games that are severely limiting graphics options in an attempt to streamline but that's not what the PC is about. Every game should feature in-game settings for AA and AF. STALKER is a good example of a game with a lot of customisability, as well as being at the forefront of graphics technology. I just hope consoles don't kill off the ability to customise the PC experience. Dragon Age shows how a multiplatform game can still thrive on the PC and offer are truly PC experience.Out of curiosity, I've noticed a lot of new titles don't have AF listed as an ingame option. Is it still advisable to force 16x AF through the control panel ? I assume a quad sli or crossfire 5870 setup can handle this.