DEL 707 said:
Sounds a bit like every FPS on the market, pick up gun, shoot bad guy, pick up bigger gun, shoot bigger bad guy, rinse and repeat.
yes, but theres a final big bad guy to kill, to FINISH a game.
i might play through hl2 twice, might even do it once more at some point. but i don't want to kill the same guys, from the same area's over, and over, and over and over and not have a single reason to keep going.
the problem i see it is, there really isn't a main story in WOW, the main story in theory is alliance vs horde, but no matter how much you fight them you can't win. if you can't win, why fight in the first place, its just pointless.
one thing i like about mmorpg's is well, the immense scale, and some interaction with other people. but i've said in another thread, not everyone wants a game just to socialise with other people, i wanted a new game. something that finishes at some point. even with WOW, a single main story line added with all the current quests, but a main story line that finishes and gives you a nice cutscene and feeling of acomplishment. with wow, the amount of characters you can play as, the number of sidequests and possible different main storylines that you could affect/choose as you go out and multiple different endings they could have at least a couple servers that are more RPG's you play offline, with some extra content.
hell, it wouldn't be hard to play it completely offline as a PvE only setup, just tweaks numbers in dungeons mainly, time it takes to level and stuff. the a midway point, actual storyline, finishable but can also play online with other people. if i could finish it in 10 different ways and play it with 10 different characters i could play it 10 times.