The main reason I quit WoW was these hard modes. I was always slightly behind the bleeding edge of raiding but way above the average raiding population, but come WotLK, in my opinion, they completely ruined raiding. Once you have killed a boss (which they made a joke in WotLK), I see no reason whatsoever to artificially make the fight harder without any meaningiful rewards (titles, epics, mounts? These are not rewards..). I have already seen the boss, move on. Obviously some of my guildies always wanted to do hard modes so that pretty much drove me away from WoW.
Don't get me wrong, I love a challenge in WoW, but as I said, I don't see any reason to go back to a boss you have killed a dozen times and this time instead of poking his eyes, you poke his stomach making the fight last twice as long while he vomits on you. The fight should have been poking on stomach + vomit in the first place.
But I know I'm pretty much alone with my opinion![]()
The main reason I quit WoW was these hard modes. I was always slightly behind the bleeding edge of raiding but way above the average raiding population, but come WotLK, in my opinion, they completely ruined raiding. Once you have killed a boss (which they made a joke in WotLK), I see no reason whatsoever to artificially make the fight harder without any meaningiful rewards (titles, epics, mounts? These are not rewards..). I have already seen the boss, move on. Obviously some of my guildies always wanted to do hard modes so that pretty much drove me away from WoW.
Don't get me wrong, I love a challenge in WoW, but as I said, I don't see any reason to go back to a boss you have killed a dozen times and this time instead of poking his eyes, you poke his stomach making the fight last twice as long while he vomits on you. The fight should have been poking on stomach + vomit in the first place.
But I know I'm pretty much alone with my opinion![]()
Opening up everything to be more easily accessable to the unskilled moron who thinks being decked out in purples makes him a hero was the worst move Blizzard ever did.
Nef was a boss not that many people had the privilage to see, let alone kill until the latter stages of vanillas release.
Opening up everything to be more easily accessable to the unskilled moron who thinks being decked out in purples makes him a hero was the worst move Blizzard ever did.
It makes business sense but it also made the game ****.
You are ignorant......:
Probably the player base you killed it in (If you killed it at all) so don't sit here and preach that the decisions they made were the worst ones ever when you, yourself, have probably benefited from the same ideology.
Your quote is just indicative that you are somehow threatened that people can get the same gear you have. Hard-modes give those who achieve them loot that easy modes do NOT give.
I think its a safe assumption to make considering the guilds that achieved this are, I believe, in single figures and your opinion of the game as it is now is stereotypical of the kind of people who are not in these guilds.
Their decision was not moronic, vanilla WoW ran its course with the endgame content that hardly anyone saw, TBC saw a little of the same but Blizzard nerfed content to allow more people to see it and WoTLk went the step further and introduced granular difficulty.
I can make assumptions, I even said PROBABLY not DEFINITELY. Nothing in my argument was personal, and your view that Blizzard's decision was moronic IS ignorant in light of the actual facts and reasons for their choice.