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X-bit labs: 8 Series shootout- GTS 320 vs 640 gap closed?

Rroff said:
Ok in older DX9 titles there is no difference - but in games that can load more than 300megs of texture data in higher quality settings theres going to be a huge huge performance difference...
Same thoughts here, but care to speculate why in this particular review the 320 version sees improvements in Vista over XP? Same texture limits after all, someone back in the thread said CoH definitely used around 500mb of ram, should limit it. Wherever it lagged in XP, in Vista its now mysteriously alongside the 640 in all ten games. Even the GTX has improved, just not the GTS 640. Um, just seems a bit odd that.

Vista vs XP

nwn2_4x.gif
nwn_4x.gif


coh_af.gif
coh_af.gif


 
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Dont want to quote the image above are the ones on the left vista and right xp?

Massive difference there if system memory isn't fast enough ( which it isn't I agree)

sid
 
Yeah sorry fixed, linked to earlier, but I've put a link/title.

Can't be system ram, ever used a HyperMemory/TurboCache card? Slooooow, never get the fill rates needed.
 
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I get 15fps average in STALKER at 1680x1050 on 320MB 88--GTS with dynamic lights on, though once patch 1.004 is out I expect this to go back to the usual 40+fps as it was before getting the 8800 over a 7950GT 512MB. There is absolutely no way a 8800gts will perform slower in this game than a 7950GT 512MB, it is 100% a game bug coupled with bad Vista drivers.
 
mrk said:
There is absolutely no way a 8800gts will perform slower in this game than a 7950GT 512MB

If its a 320Mb GTS and the game was loading more than 300 megs of texture or other scene data then there is every way a 7950 with 512Mb could outperform it...
 
Rroff said:
If its a 320Mb GTS and the game was loading more than 300 megs of texture or other scene data then there is every way a 7950 with 512Mb could outperform it...


Nope, I tested the game with dynamic lighting on at 1024x768 all the way up to 1680x1050 and there was no fps difference at all. It starts off fast at 50~fps then slowly drops once you start running around the world.

There is defo a rendering issue with performance which many people have noted and that the new patch is said to resolve.

I absolutely decline any statement of it loading too many textures for the gfx to handle when other new games look and run better that I have been playing up to date.
 
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